Ah, I see what your point. I forgot most mainstream players will want to stick to one or two 'favorite character(s)' instead of playing them all.
Well, there's two main reasons to have a large roster. It adds variety, so battles don't all end up the same, and it allows for people to choose characters that fit their play styles the best. I agree with your point that the roster needs more characters with light attacks.
Golden Knight (Me) vs. Nikujin: This was a total joke. Nikujin's practical moves seem to be limited to Shuriken, Through Slash, and Spear Barrage, though that last one does quite a number on most opponents. I won.
Nikujin requires more skill to use effectively than most of the other characters, so the result isn't too surprising. His other moves can lead to some crazy combos, but you need to know how to use him correctly. Head Stab is insanely strong, but requires good aim to use.
I think, in the hands of a more skilled player, Nikujin would be pretty good. I know Kovski enjoyed using him, so I'd like to hear his thoughts on Nikujin's balance.
Liero (Me) vs. Lugaru: Lugaru's Knife is an excellent sniping weapon. Liero's grappling hook seems rather picky about when it wants to work.
Turner's knife might work better if fired in an arc? It's not really supposed to be an exceptional ranged weapon. Turner and Dwarf, the newest additions to the roster, probably have lots of quirks like this that need to be ironed out.
The grappling hook can only be used once in the air, regardless of whether or not it works. I might change that if it's too frustrating. Also, its range is not unlimited.
Dwarf (Me) vs. Lugaru: This is one this I'd like to bring up: On the upper left part of the level, where there is a drop-through platform with a wall on the left side and two solid blocks on the right, a character standing on the blocks can infinitely snipe out ones standing on the platform; since I was getting high in damage, I would get Knifed, try to chase down Lugaru and fail b/c Dwarf is slow as all hell, then proceed to Catapult around until Lugaru recharged his knife.
If I understand what you're saying, it's too easy to get wall-comboed?
If not tweaking the moves, at least give melee brawlers some way to 'shield' against ranged attacks, like Naija's Shield Song.
This is an excellent point. Naija has her shield song, GK can absorb, and Turner can counter, but Dwarf has no real ranged defense.
His melee attacks probably could use a bit longer reach, and he could lunge forward when wrestling. I could also allow his shield charge to reflect projectiles.
Or, if it's a big problem, I could always just add shielding back in.
Quote (Me) vs. Golden Knight: Fireball- The attack duration is horrendous for a move that fires just one small projectile...my friend went "whoa, did your gun break?"
Fireball is a great spammable attack in certain situations. I could up the speed a bit; I just hope it doesn't become cheap or abusable.
Rocket Launcher - Not only does the pathetically small explosion make it difficult to aim in midjump (which is the only time it's marginally useful), but Quote's firing sprite while airborne. makes him look like he's standing on air. I was thinking that the Rocket exposion should be more like a smaller version of Liero's Chiquita Bomb, so that it's somewhat easier to catch opponents not directly standing at the impact point.
This is interesting. In the games I've played, the missile launcher was so effective that it was basically Quote's signature move. I could make it a bit faster at the cost of some power, and up the area a little, I suppose. As for the sprite- let's wait for approval before worrying about that.
Sword - What the fuck? At first I thought Phantom King had glitched up. Considering that its knockback is supposed to get your opponent the hell away from you, its slowness and incredibly short range makes it much more appealing to simply push them back w/ a Phantom King and boost the hell outta there. I'd prefer an attack like Liero's Fan that does no damage, but pushes people away.
The blade is still a lot faster than King, and it's reach isn't bad. I've found it useful, at least. I could reduce the cooldown a bit, but I'm worried about a problem I had with the blade in the past- it was as good as any other character's melee attacks, making Quote a master of both melee and ranged combat.
Thanks for the in-depth playtest report. This is the next-best thing to actually making friends to test this with, and it's always helpful to hear different perspectives.