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TIGSource ForumsCommunityDevLogs.the rush// Procedural sci-fi racing
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Author Topic: .the rush// Procedural sci-fi racing  (Read 9437 times)
skaven
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« on: December 07, 2011, 01:19:45 AM »

Hi all.
I think it's time to show you what's I've been doing the last 9 months.
On my way back home I started thinking why I had so much troubles making & finishing a game.
Two things came to my mind: cost of error and teamwork effort.
So, to alleviate those two sources of error, I started working alone on a procedural engine and game.

Some technics explanations can be found on my french blog (http://blogs.wefrag.com/skaven ). I can explain things in english if someone really wants me to. You can catch me on Twitter : http://twitter.com/#!/@skaven_

I use SFML, Bullet Physics and Raknet. .Exe is tight to 2Mb (700Ko Krunched). Around 250Ko of .OGG audio samples. No Textures (I lie a bit ). There is a Linux and MacOSX version. I expect it to be released in 9 months.

In september 2011 it looked like this :


Now it's more like that (older screens to newer ones ) :













Thanks for watching Smiley

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Superb Joe
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« Reply #1 on: December 07, 2011, 01:46:17 AM »

i really enjoy farting on the achievements of others, but a procedurally generated wipeout is actually really fucking cool
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happymonster
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« Reply #2 on: December 07, 2011, 02:13:53 AM »

Wow! Looks amazing!  Shocked
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Taugeshtu
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« Reply #3 on: December 07, 2011, 02:21:05 AM »

Wow..
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« Reply #4 on: December 07, 2011, 09:33:48 AM »

I've been seeing screens for this on #ScreenshotSaturday for a while, and it looks beautiful. I wish the ship designs were more original though, or at the least taking inspiration from Wipeout and putting your own spin on it.
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rek
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« Reply #5 on: December 07, 2011, 11:16:36 AM »

*SQUEE*  Kiss
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skaven
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« Reply #6 on: December 07, 2011, 12:00:19 PM »

Thanks for your comments. Smiley
Yes, the ships are greatly inspired by WipeOut.
Actually, I have ships parts (nose, engine, cockpit, wings) that I assemble. So, I may end with more variations than WO but the look will stay the same.
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Netsu
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« Reply #7 on: December 07, 2011, 12:22:31 PM »

This looks unbelievably good, I love the clean style and the size of the distribution is impressive.
Bonus points for procedural generation, Linux support and Wipeout aesthetics.
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rek
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« Reply #8 on: December 07, 2011, 04:57:08 PM »

Thanks for your comments. Smiley
Yes, the ships are greatly inspired by WipeOut.
Actually, I have ships parts (nose, engine, cockpit, wings) that I assemble. So, I may end with more variations than WO but the look will stay the same.

Will there be procedurally generated opponent ships? Beg Because after a while, knowing exactly how opponents will behave (this guy's aggressive, this one's super-heavy, the flashing orange one will explode if I ram it, etc) decreases replayability. If it always feels like you're up against a new batch of racers with a wide variety of attribute combinations, it'll always feel like a new race.
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« Reply #9 on: December 08, 2011, 07:08:34 AM »

Absolutely love the style, any vids?
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rivon
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« Reply #10 on: December 08, 2011, 07:57:30 AM »

Looks great, though the ice and snow on top of it is too shiny IMO.
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skaven
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« Reply #11 on: December 08, 2011, 12:20:26 PM »

No video yet, I have to clean things up before.
Maybe a video without gameplay before the end of year.

Everything is burnt, too shiny, bloomy,...
Specular is too much strong also.

I have to fight with my habit of over-using effects/shaders.

AI will be tweaked to be a relevant challenge in solo. Not much. The game will be too much fast to see if an opponent is more aggressive than another.
LAN/Internet expected too.

Here are some over burned screens about solo progression:





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dafthero
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« Reply #12 on: December 08, 2011, 03:32:00 PM »

Looks pretty sweet.  I know you're going for a minimalistic look, but I would love to see more textures or at least some more detailed objects to break things up a little in some places. This doesn't need to be everywhere mind you. Only where it makes sense. [/artist's gripe]
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skaven
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« Reply #13 on: December 11, 2011, 01:55:20 AM »

I'll release a trailer last week of 2011 (I hope). Here is one screen grab of that 1min30 video:

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« Reply #14 on: December 11, 2011, 10:24:07 AM »

Wow, I am very excited to see this again when its coming to completion.  F-Zero is easily one of my favourite games of all time, and this looks like it could be a LOT of fun to smash around in with friends.

Looking forward to the video!
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astrofra
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« Reply #15 on: December 26, 2011, 12:38:55 PM »

Ha!
I was remotely following this project on your Twitter feed, but I'm glad to see it as a TigSource thread Kiss
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skaven
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« Reply #16 on: December 28, 2011, 05:05:56 AM »

I made some kind of trailer.
http://www.youtube.com/v/M71pdplyaHc&rel=1&fs=1
« Last Edit: December 28, 2011, 05:22:53 AM by skaven » Logged
Netsu
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« Reply #17 on: December 28, 2011, 09:18:41 AM »

Looks great, hope to see a playable release soon Smiley
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« Reply #18 on: December 28, 2011, 09:36:00 AM »

The graphics are very appealing.
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Taugeshtu
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« Reply #19 on: December 28, 2011, 01:19:52 PM »

Music's fuckin' great!
Also, you know that you MUST do gamepad support, don't you?
Wish you best of luck to finish that project Smiley Cheers!
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