^ sword sprite is shamelessly ripped
Background: You wake up in a carousel floating in the sky. Mysterious lady tells you that you are stuck in limbo/purgatory, and
asks you to save her friend. Your quest begins!
Limbo is comprised of many different "worlds", which are actually manifestations of souls that are waiting in limbo. Npcs in these worlds will have quests for you, to resolve any attachments to the living world they still have.
There is a flip side of limbo, the "ghost realm", which is like a crazier and more abstract parallel realm to limbo, and can be visited through dimensional portals. Portal locations will match up between the two realms, but level structure may not. In the ghost realm, the player can freely float around the level without being affected by gravity. The player may also encounter important items or spectral enemies.
The gameplay will focus mostly on platforming/battle and some puzzle elements. Plot and characters are pretty important. Different player choices can lead to different endings. We'll only have a few though; we're not going to go crazy.
I'm doing art/programming, my friend sacchiho is working on the script, and my other friend Kyna is helping us with character design/art.
We don't have an actual name yet, but it's in the works!
So far we have the general story, some of the worlds' characters/designs, movement/basic attacking/inventory/dialogue system, and the intro script for the mysterious woman. I might work on a demo to show off the game's main mechanisms, unless you guys would rather wait for a legit tutorial.
But yeah, let us know what you think