Reworked the fire to be all particles... I think I like it better this way, but it's not done. I'm excited to add smoke.
Realizing more and more how important 'level design' is going to be in creating interesting gameplay. Hoping to turn towards focusing on that (and other content-type things) after we get our trailer done, just devoting a lot more time to writing and sculpting.
Also made the player's move speed dependent on their state of health, in an effort to make status upkeep more meaningful.
ALSO. We just got featured on Indie Statik and Rock, Paper, Shotgun?! Which is really exciting. Planning on doing a press push in the next month or so, once we can get a trailer out. Was not
expecting the game to just be found arbitrarily by such big-name blogs. Really excited about it.