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879650 Posts in 32994 Topics- by 24375 Members - Latest Member: Leumas

May 24, 2013, 02:36:06 PM
TIGSource ForumsDeveloperFeedbackDevLogsSpaceHero Command
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happymonster
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« Reply #495 on: May 06, 2012, 11:56:56 AM »

Thank you! Things have been super busy here, but I hope to actually get some time to do more on the game tomorrow. Smiley
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SpaceHero Command ... In Development
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IndieGamesDig
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« Reply #496 on: May 06, 2012, 03:43:07 PM »

If you happen to remember, could you message me when/if you complete the gameplay vid?
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ScaryPotato
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« Reply #497 on: May 06, 2012, 06:10:34 PM »

You have put so much thought into this game so far (just randomly saw a bit about values of different colours for colourblind people)! Details like that are often overlooked, but it means the difference in playable/non-playable games in some cases. It will be really great to see an example of it in action!

After all the stress of planning and finalizing something like a wedding, you're going to need a bit of time to relax. It'll be well earned though. Congratulations! Beer!
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happymonster
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« Reply #498 on: May 07, 2012, 01:36:05 AM »

Thanks! Smiley
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happymonster
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« Reply #499 on: May 07, 2012, 07:55:01 AM »

I've just started (finally) on adding in opportunity fire. This will take a bit of work, but when it's implemented in full it will make everything feel more like a game.
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happymonster
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« Reply #500 on: May 07, 2012, 12:21:59 PM »

First stage opportunity fire is now in! This took less time than I expected. Smiley

You can now be spotted by multiple enemies if you walk into their line of sight. They will each take a firing action at you in turn, which can be more than one shot depending on the weapon.

Currently they can see you from any angle if they have a line of sight, so I need to make them only check when the player would be within their 90 degree range of vision arc.

I also need to add in some alert text saying you have been spotted by x enemies (in the same way you get now when you spot enemies).

Gomez
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happymonster
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« Reply #501 on: May 08, 2012, 10:27:30 AM »

Ok, I've now got the opportunity fire to work only if the player moves within the 90 degree range of view of an enemy.

At first I messed about with the angles, but this quickly got a bit messy due to the way angles wrap around from 360 to 0. So, I went for a simpler solution based on using the dx and the dy of the difference between the two units (enemy and yours). That works fine. Smiley

Next I need to add in a Spotted Alert.
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happymonster
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« Reply #502 on: May 08, 2012, 02:38:06 PM »

Now added in a Seen by Enemy Alert. Smiley

It's coming along gentlemen..  Gentleman
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eigenbom
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« Reply #503 on: May 08, 2012, 03:19:11 PM »

wow, ur cranking it out now :D
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happymonster
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« Reply #504 on: May 08, 2012, 11:19:28 PM »

Yes, but I have no tree monsters in my game..  Cry
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eigenbom
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« Reply #505 on: May 09, 2012, 12:05:03 AM »

then get to it..
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peous
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« Reply #506 on: May 09, 2012, 12:15:16 AM »

I was wondering, what amount of hours a week do you spend on your game; it seems to have a so good progress rate !
I'm always frustrated as my projects don't progress much because I only work on it on my spare time, so I have only few hours a week... Sad
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Craig Stern
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« Reply #507 on: May 09, 2012, 03:29:14 AM »

Someone mentioned a gameplay video; have you made one yet? I'd be interested to see how this is all coming together.
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happymonster
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« Reply #508 on: May 09, 2012, 10:56:36 AM »

It's a Trap!

http://www.youtube.com/watch?feature=player_detailpage&v=jEG8NAWViTs
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happymonster
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« Reply #509 on: May 09, 2012, 01:16:11 PM »

Peous: Not that much with the wedding planning. I have more time at the weekend, but with a full time job as well it's difficult to progress that fast.
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