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1076026 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 02:58:11 AM
TIGSource ForumsFeedbackDevLogsSpaceHero Command
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happymonster
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« Reply #500 on: May 07, 2012, 12:21:59 PM »

First stage opportunity fire is now in! This took less time than I expected. Smiley

You can now be spotted by multiple enemies if you walk into their line of sight. They will each take a firing action at you in turn, which can be more than one shot depending on the weapon.

Currently they can see you from any angle if they have a line of sight, so I need to make them only check when the player would be within their 90 degree range of vision arc.

I also need to add in some alert text saying you have been spotted by x enemies (in the same way you get now when you spot enemies).

Gomez
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happymonster
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« Reply #501 on: May 08, 2012, 10:27:30 AM »

Ok, I've now got the opportunity fire to work only if the player moves within the 90 degree range of view of an enemy.

At first I messed about with the angles, but this quickly got a bit messy due to the way angles wrap around from 360 to 0. So, I went for a simpler solution based on using the dx and the dy of the difference between the two units (enemy and yours). That works fine. Smiley

Next I need to add in a Spotted Alert.
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happymonster
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« Reply #502 on: May 08, 2012, 02:38:06 PM »

Now added in a Seen by Enemy Alert. Smiley

It's coming along gentlemen..  Gentleman
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eigenbom
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« Reply #503 on: May 08, 2012, 03:19:11 PM »

wow, ur cranking it out now :D
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happymonster
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« Reply #504 on: May 08, 2012, 11:19:28 PM »

Yes, but I have no tree monsters in my game..  Cry
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eigenbom
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« Reply #505 on: May 09, 2012, 12:05:03 AM »

then get to it..
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peous
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« Reply #506 on: May 09, 2012, 12:15:16 AM »

I was wondering, what amount of hours a week do you spend on your game; it seems to have a so good progress rate !
I'm always frustrated as my projects don't progress much because I only work on it on my spare time, so I have only few hours a week... Sad
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Craig Stern
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« Reply #507 on: May 09, 2012, 03:29:14 AM »

Someone mentioned a gameplay video; have you made one yet? I'd be interested to see how this is all coming together.
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happymonster
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« Reply #508 on: May 09, 2012, 10:56:36 AM »

It's a Trap!

http://www.youtube.com/watch?feature=player_detailpage&v=jEG8NAWViTs
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happymonster
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« Reply #509 on: May 09, 2012, 01:16:11 PM »

Peous: Not that much with the wedding planning. I have more time at the weekend, but with a full time job as well it's difficult to progress that fast.
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Franklins Ghost
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« Reply #510 on: May 09, 2012, 04:17:28 PM »

Poor Admiral Ackbar got ambushed Concerned
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SolarLune
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« Reply #511 on: May 09, 2012, 04:42:50 PM »

Ha ha - that was super fast. Is that what you meant by 'opportunity fire'? If so, I'm not sure if that's a good idea or not - what other way could you approach that particular situation (as an example)? Still, very nice work so far!
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peous
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« Reply #512 on: May 09, 2012, 11:10:12 PM »

Nice video!
But you don't see oponents because you're not turned toward them ?
It was something that frustrated me in UFO. If someone is shot from the left, he would turn left if someone fires (even if he loses 1 movement point), that seems natural... don't you want to do something like this ?
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happymonster
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« Reply #513 on: May 09, 2012, 11:16:32 PM »

SolarLune: Yes that's opportunity fire, although normally you will probably only have one enemy spot you. And you have to have enough action points left to be able to use opportunity fire (the green or orange squares).

Peous: That's an idea, I'll have to think about that.. Smiley
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happymonster
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« Reply #514 on: May 10, 2012, 01:20:44 PM »

Improved the ability to select a direction for turning to at the end of a move - now you don't have to be quite so precise with the mouse. Smiley
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eigenbom
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« Reply #515 on: May 10, 2012, 02:08:22 PM »

great vid dude, it looks quite smooth ..
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happymonster
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« Reply #516 on: May 10, 2012, 02:51:11 PM »

Thanks, but the frame rate of the video is very low as I don't have a powerful machine.

When I play the game it's a solid 60 fps in reality.
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IndieGamesDig
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« Reply #517 on: May 14, 2012, 07:46:28 AM »


Pretty cool, how far off might an official trailer be?
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happymonster
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« Reply #518 on: May 14, 2012, 10:43:13 AM »

I don't know about a trailer, I was thinking more of releasing a technical demo (i.e. night not be very playable) in a few weeks time. Smiley

I just don't have much free time at the moment.
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Miguelito
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« Reply #519 on: May 15, 2012, 05:00:53 PM »


It would have made me so happy if Admiral Ackbar continued to crawl along his merry way, hoping the aliens wouldn't notice his fakery.

And edit, can we have the lady from the related videos do the turn announcements? She seems like a perfect fit for the theme.

« Last Edit: May 15, 2012, 05:06:28 PM by Miguelito » Logged

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