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Paul Jeffries
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« Reply #570 on: July 24, 2012, 02:23:34 PM » |
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I tried playing a couple more times to see if I could trigger the disappearing humans bug again and figure out what was causing it, but it all seemed to be working fine this time around. So, good news: it looks like that bug I found is pretty infrequent. Bad news: it looks like that bug I found is pretty infrequent.
One other much more minor bug I found: Having eliminated all of the humans I was moving the aliens around the map on the next turn just to see if I could and when I moved one into a corridor with three human corpses it popped up the '3 enemies' warning message as if they were still alive.
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happymonster
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« Reply #571 on: July 24, 2012, 11:12:24 PM » |
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Thanks Paul, you're all giving me useful information to track down and fix the bugs. 
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DrDerekDoctors
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« Reply #572 on: July 26, 2012, 01:07:07 AM » |
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I've already added support for WASD keys to scroll, and a reversed camera option, for now you press C ingame to toggle between the two camera movement types. These changes will be incorporated into the next released version.  Any chance you're gonna' add middle-mouse-button scroll? And by "Any chance you're gonna' add" I mean "I DEMAND YOU ADD". 
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Me, David Williamson and Mark Foster do an Indie Games podcast. Give it a listen. And then I'll send you an apology. http://pigignorant.com/
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happymonster
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« Reply #573 on: July 26, 2012, 08:35:27 AM » |
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I might as well, are you going to do work on Phantom Island in return? 
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DrDerekDoctors
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« Reply #574 on: July 26, 2012, 09:33:41 AM » |
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Haha! Already am. I got some zombies in there following the player a bit but I wanna' make them way more awesome by splitting them into legs/head/torso and having damage on each section alter their behaviour. Once that's done, I'll make a video. And now, back to your thread...
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Me, David Williamson and Mark Foster do an Indie Games podcast. Give it a listen. And then I'll send you an apology. http://pigignorant.com/
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happymonster
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« Reply #575 on: July 26, 2012, 12:59:55 PM » |
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Well, I've added in middle mouse scrolling to my build (not uploaded). I've also fixed a bug where if one of your hero's was over the body of a dead hero then it looked like the dead hero was still alive in the unit icon colours. I can't reproduce the vanishing units or glitches at the edge of the screen yet though.. 
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happymonster
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« Reply #576 on: July 27, 2012, 12:34:20 PM » |
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Bah! I can't make the humans vanish as of yet.. if it happens again, could someone please post a screenshot or something to give me a clue! 
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bartholomew
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« Reply #577 on: July 28, 2012, 06:58:09 AM » |
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can't help with the other stuff but here is a screenshot of the glitches on the edge of the screen: https://dl.dropbox.com/u/84528920/spacehero_command_glitch.png. You should be able to reproduce it if you scroll left and right with the arrowkeys.
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happymonster
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« Reply #578 on: July 29, 2012, 01:21:48 AM » |
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Thanks for that! What is your desktop resolution? If you open up the logfile (logfile.html) the game makes can you tell me what the screen area it's using is?
This may be related to different screen sizes, that's why I'm asking.
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Franklins Ghost
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« Reply #579 on: July 29, 2012, 02:02:44 AM » |
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Been testing some more and had this situation occur where the humans could spot see two zogs but when I changed to zogs and changed there directions the humans didn't become visible. 
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bartholomew
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« Reply #580 on: July 29, 2012, 02:33:03 PM » |
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the logfile says 1366x705 (didn't expect that one huh?  ).
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happymonster
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« Reply #581 on: July 29, 2012, 11:33:13 PM » |
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No I wasn't! Do you have a large taskbar on your desktop? 
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keo
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« Reply #582 on: July 29, 2012, 11:48:28 PM » |
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hrrrm I was missing two dll's msvcr100 and msvcp100 I installed those to the folder now this error comes up: the procedure entry point ??1_NonReentrantPPLLockHolder@details@Concurrency@@QAE@XZ could not be located in the dynamic link library MSVCR100.dll
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wademcgillis
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« Reply #583 on: September 02, 2012, 05:10:52 PM » |
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Are you still working on this? 
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happymonster
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« Reply #584 on: October 06, 2012, 01:23:19 AM » |
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Sorry, this is on hold at the moment (but not abandoned), due to real life issues that's taking up all my time. 
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