I thought I would talk about my future plans for SpaceHero Command as progress continues, but is slow..
As you would have gathered if you've read most of this devlog, this game develops at a slow pace as I fit working on it around a full time job, social events and other hobbies and responsibilities. Despite that it's fun to develop the game and see it (slowly) take shape.

So.. onto money!

In the past I've sold shareware games, but never made any money from them at all. Although we all
want to hope the next time will be different, I know that this game won't be popular enough to make any real money and to be honest I don't really want to try to sell it as a 'proper' game.
When game development is done as a business I find it takes some of the fun out of things and adds a lot more stress. Basically you have more pressures on you to fix problems and improve the game, as well as having to be a businessman & marketer as well as a developer. Something I don't enjoy, and I am not good at.
So I've decided that SpaceHero Command will be totally free.. I intend to add in the level editor so people can make and share their own fun levels, and ideally some random level generator will be in there too. I'll add a donate link it people want to throw a few coins my way to help out, but it will be strictly optional.
Development on the game is rather slow, and projects start, stop and die all the time on these forums. But for now, that is my plan for the future..
If anyone wants to help with artwork or music then I'd be happy with that (if I like it), but it would have to be unpaid and with the understanding above about the free nature of the game with optional donations only. I don't expect anyone to be interested with that, but concept art or level art ideas are especially always welcome.
Well, hopefully we'll have something more playable next year. Thanks for reading.!
