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998413 Posts in 39156 Topics- by 30569 Members - Latest Member: NisshokuZK

April 19, 2014, 07:46:35 AM
TIGSource ForumsFeedbackDevLogsSpaceHero Command
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eigenbom
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« Reply #720 on: November 29, 2012, 01:55:43 PM »

it looks good dude, i'd be happy with that
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rivon
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« Reply #721 on: November 29, 2012, 03:21:42 PM »

Yeah, definitely better Wink
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happymonster
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« Reply #722 on: November 29, 2012, 04:18:47 PM »

Yeah, I'm a bit sick of fire now!  Shocked
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SpaceHero Command ... In Development
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happymonster
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« Reply #723 on: December 03, 2012, 01:29:25 PM »

Not much time lately to work on the game due to real life stuff. Hopefully will have more free time to work on this next week though.

So again slow progress, but progress none the less!  Cheesy

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happymonster
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« Reply #724 on: December 05, 2012, 01:48:04 PM »

Finally managed to get a good GIF to work (thanks to LICEcap!):

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Belimoth
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« Reply #725 on: December 05, 2012, 03:50:40 PM »

How does it look zoomed out?
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happymonster
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« Reply #726 on: December 07, 2012, 02:28:22 PM »

Ugh.. real life is so busy at the moment! I might actually get more time over Christmas once we are relaxing after Christmas meals and seeing friends.  Cheesy

Is anybody making New Year Resolutions with regards to their game projects? Smiley
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happymonster
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« Reply #727 on: December 08, 2012, 01:13:28 PM »

I thought I would talk about my future plans for SpaceHero Command as progress continues, but is slow..

As you would have gathered if you've read most of this devlog, this game develops at a slow pace as I fit working on it around a full time job, social events and other hobbies and responsibilities. Despite that it's fun to develop the game and see it (slowly) take shape. Smiley

So.. onto money! Wink In the past I've sold shareware games, but never made any money from them at all. Although we all want to hope the next time will be different, I know that this game won't be popular enough to make any real money and to be honest I don't really want to try to sell it as a 'proper' game.

When game development is done as a business I find it takes some of the fun out of things and adds a lot more stress. Basically you have more pressures on you to fix problems and improve the game, as well as having to be a businessman & marketer as well as a developer. Something I don't enjoy, and I am not good at.

So I've decided that SpaceHero Command will be totally free.. I intend to add in the level editor so people can make and share their own fun levels, and ideally some random level generator will be in there too. I'll add a donate link it people want to throw a few coins my way to help out, but it will be strictly optional.

Development on the game is rather slow, and projects start, stop and die all the time on these forums. But for now, that is my plan for the future..

If anyone wants to help with artwork or music then I'd be happy with that (if I like it), but it would have to be unpaid and with the understanding above about the free nature of the game with optional donations only. I don't expect anyone to be interested with that, but concept art or level art ideas are especially always welcome.

Well, hopefully we'll have something more playable next year. Thanks for reading.! Gentleman
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jamesprimate
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« Reply #728 on: December 08, 2012, 10:37:40 PM »

im surprised, considering how much work youve put into it! i think you could sell it pretty easily Smiley
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happymonster
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« Reply #729 on: December 09, 2012, 01:19:43 AM »

Naw, it's not about the work, I just enjoy game development (more than playing games actually!)
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kaboom
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« Reply #730 on: December 10, 2012, 11:00:27 AM »

Naw, it's not about the work, I just enjoy game development (more than playing games actually!)

I know that feeling. I also think you should use the bright fire. (since fire emits light)
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happymonster
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« Reply #731 on: December 10, 2012, 12:10:28 PM »

I'll decide on whether to tweak the fire again once it's fully implemented in the game.

Green: What are you working on at the moment? Smiley
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happymonster
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« Reply #732 on: December 11, 2012, 03:34:20 PM »

One day since the last post and it's on page 3 of the DevLog forums.. things are getting a bit silly round here! Shocked
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eigenbom
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« Reply #733 on: December 11, 2012, 07:49:59 PM »

All those young upstarts are stealing your well deserved page one placement! Cheesy

About the $, I've never sold a game in my life, but it sounds like you are undervaluing your game. If you don't need the money that's one thing, but if you want to spend more time making games then you'll have to start taking the money more seriously, right?
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Erobotan
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« Reply #734 on: December 12, 2012, 07:37:21 AM »

I agree with eigenborn

free games = slow development since the developer has to get money from other source like office work, etc

commercial games = faster development and more games for fans since this is your main source of income :D
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