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DrDerekDoctors
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« Reply #210 on: February 11, 2012, 05:43:57 AM » |
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I remember the somewhat over the top explosions of Laser Squad, too. Not a fan. HOWEVER, seeing as you have a nice collision map, maybe have the explosion particles deflected by it? Maaaaay-beeeee have the explosive force channelled by it for extra strategy? i.e. luzz a grenade into a tight space and the explosive force will travel further and be more deadly? That'd be cool. 
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Me, David Williamson and Mark Foster do an Indie Games podcast. Give it a listen. And then I'll send you an apology. http://pigignorant.com/
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Yodhe
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« Reply #211 on: February 11, 2012, 06:46:43 AM » |
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Directional explosions/force would be a kudos mark in my book.
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happymonster
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« Reply #212 on: February 11, 2012, 09:44:56 AM » |
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I think I'll just get shooting and a simple effect working first, and then refine things once it's starting to be playable. 
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happymonster
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« Reply #213 on: February 11, 2012, 10:31:28 AM » |
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So, I've got bullets working and after a few problems with the collision it looks fine. I've been testing with super slow bullets to make sure they actually 'die' where they are supposed to (i.e. hitting a wall / object). Now, I can speed them up, add particles and look at improving the bullet graphic. At the moment you have 100% aiming accuracy, that will not be the case in the future of course.. 
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happymonster
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« Reply #214 on: February 12, 2012, 03:02:09 AM » |
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Right, I've improved the bullet sprite and the particles - still not happy with how everything looks though.
I need to work on the interface a little more for the shooting, and start to make the weapons and associated data in external files.
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happymonster
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« Reply #215 on: February 12, 2012, 03:52:42 AM » |
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Unfortunately my laptop is only a little bit more powerful than a netbook - so I can't capture high quality and smooth video.  I'll see if I can get something to show though..
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happymonster
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« Reply #216 on: February 12, 2012, 06:23:22 AM » |
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KopanoGS
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« Reply #217 on: February 12, 2012, 06:52:47 AM » |
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It's more than enough to see how awesome it is. Great artwork, the transitions between selections are very smooth. Don't know if the bullet particles are final but either way, they look fun! Good job so far
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TurboLento
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« Reply #218 on: February 12, 2012, 07:15:50 AM » |
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Yes that is quite amazing! Nice interface effects. It's so smooooothhhh
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Franklins Ghost
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« Reply #219 on: February 12, 2012, 07:39:23 AM » |
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So nice to see it in motion finally, was definitely worth it. It's looking awesome  Really like the movement squares transitions.
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DrDerekDoctors
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« Reply #220 on: February 12, 2012, 07:51:30 AM » |
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Looking good! Some really smart interface design decisions, too. 
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Me, David Williamson and Mark Foster do an Indie Games podcast. Give it a listen. And then I'll send you an apology. http://pigignorant.com/
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Yodhe
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« Reply #221 on: February 12, 2012, 08:11:04 AM » |
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Looking great, especially the way the squares "light" up when you select a unit, very nice. Not sure about the particle effects as they are, but I am sure they will improve and get tweaked.
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Birdorf
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« Reply #222 on: February 12, 2012, 09:24:15 AM » |
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Well it's not great, but here's the first test video..
I'm afraid I disagree. It IS great.
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happymonster
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« Reply #223 on: February 12, 2012, 10:06:50 AM » |
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Wow! Thanks guys.. that's a better reaction than I expected!  It looks rough to me as it's relatively low resolution and only around 12fps in the video. In the game it's running at 1920 x 1080 at 60fps for me so it all looks so much smoother. 
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happymonster
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« Reply #224 on: February 14, 2012, 08:41:22 AM » |
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I've started work on tidying up some of the code (as it was getting a bit messy in places) as well as working on the UI a bit more. This means nothing much to show or talk about that's exciting, but it needs to be done before I do more work on top of this.  Oh.. Happy Valentine's Day everyone! 
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