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880186 Posts in 33024 Topics- by 24392 Members - Latest Member: mfroeschl

May 25, 2013, 11:38:03 PM
TIGSource ForumsDeveloperFeedbackDevLogsSpaceHero Command
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happymonster
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« Reply #465 on: April 20, 2012, 02:18:56 PM »

Engine stress test

Minimum (scaled x4 here so it's more visible), and Maximum engine scaling:



Crazy
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eigenbom
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« Reply #466 on: April 20, 2012, 02:53:21 PM »

i like the cut of your jib
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peous
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« Reply #467 on: April 20, 2012, 03:04:30 PM »

vector drawings, then scaled down to pixels ? looks nice ! usually aliasing makes reducing awful !
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eigenbom
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« Reply #468 on: April 20, 2012, 03:44:36 PM »

YES! EXPLAIN YOURSELF!
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happymonster
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« Reply #469 on: April 21, 2012, 12:34:31 AM »

Moon Magic!!
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peous
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« Reply #470 on: April 21, 2012, 12:37:11 AM »

Think I understand smart way !

Instead of doing full vector drawing, that may look like flash, you do pixel art (like the alien is 7x12 pixels).
Then you choose the shape of the pixel when zoomed. So you have a "pixel editor" Smiley
That's what gives this unique look to the graphics !



Edit In fact my theory doesn't fits with the weapon in the side view, as there is a small green hand triangle Huh? ...
Anyway, the way you respect pixels is nice ! well done !
« Last Edit: April 21, 2012, 12:51:03 AM by peous » Logged

happymonster
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« Reply #471 on: April 21, 2012, 01:15:18 AM »

No that's correct Peous! Smiley  Gentleman

It means that the graphics can be scaled to different sizes without any aliasing effects or loss of the original sprite's detail.
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Franklins Ghost
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« Reply #472 on: April 21, 2012, 05:38:44 AM »

That's really clever and interesting, would never have thought of that Gentleman
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Udderdude
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« Reply #473 on: April 21, 2012, 05:42:00 AM »

Is it similar to the upscaling/HQ4X filters seen in some emulators?
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happymonster
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« Reply #474 on: April 21, 2012, 07:32:29 AM »

Not really no.
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Miguelito
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« Reply #475 on: April 21, 2012, 10:43:01 AM »

Don't forget that you even seem to have used your heathen wizardry to implement gradients in there. GRADIENTS.

It's a fucking wonderful system, I think we can all agree.

BTW, playable demo/build anytime...? For my birthday perhaps?
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happymonster
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« Reply #476 on: April 21, 2012, 02:25:52 PM »

Aww, thanks! Smiley

When's your birthday? Wink
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Franklins Ghost
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« Reply #477 on: April 21, 2012, 11:56:52 PM »

Mine's 29th May so I vote then  Wink
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happymonster
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« Reply #478 on: April 22, 2012, 07:51:39 AM »

Sounds doable! Wink
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happymonster
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« Reply #479 on: April 22, 2012, 11:29:47 AM »

Traffic Lights

The new highlighting system for your units destination possibilities works like this:

Green - If here, you have enough action points for 2 Fire actions, or one Fire action and one Opportunity Fire action.

Orange - If here, you have enough action points for 1 Fire action, OR one Opportunity Fire action.

Red - If here, you haven't enough action points for any Fire actions.


There is also a Grey colour for actions that you don't have enough action points for. And if you haven't moved your unit at all this turn the unit logo will be shown as a brighter green than normal. This is so you can see which units you've not moved at all yet.
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