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891362 Posts in 33540 Topics- by 24777 Members - Latest Member: Amy

June 19, 2013, 03:07:22 PM
TIGSource ForumsDeveloperFeedbackDevLogsSpaceHero Command
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Joshua
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Pixel Steak!


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« Reply #555 on: July 21, 2012, 04:20:21 PM »

I'm really liking what you have here, very polished. My only complaint is the mystery meat toolbar, some tooltips would be very handy. Looking forward to where you take this.
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peanutbuttershoes
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« Reply #556 on: July 21, 2012, 06:02:17 PM »

OH WOW I
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eigenbom
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« Reply #557 on: July 21, 2012, 08:40:27 PM »

Awesome to see an alpha out! And nice to see I made it as a character. :D

The UI is very smooth, and here's some notes:
- The map moves the wrong way, when I click and drag (according to my own expectations)
- Having the cursor under the 8 way direction chooser seems a bit messy, but hiding it might not be the best way to fix that...

Anyways, it looks cool!
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SolarLune
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« Reply #558 on: July 21, 2012, 09:50:13 PM »

I was surprised to see myself in there, too. Even more surprisingly, despite everyone looking the exact same, I somehow managed to get myself killed by friendly fire. Cheesy

I love how smooth everything is, and it's already a pretty fair amount of fun! I just have a couple of suggestions.

1. Right-clicking with an enemy could de-select or end their turn.
2. Allow for camera movement with W, A, S, and D rather than the arrow keys.

So far, it's turning out really well!
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Birdorf
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« Reply #559 on: July 21, 2012, 10:52:51 PM »

Congratulations on getting to 10%.

Look forward to playing it when I get a PC... Every time I manage to scrape a few hundred quid together, I manage to splurge it on something I don't really need. It's got to stop, 3DS XL is to blame this month.
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Franklins Ghost
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« Reply #560 on: July 22, 2012, 12:36:51 AM »

Surprised to see myself as a player too but very happy about it. Like my team Smiley

Game is coming along really nicely and plays as I'd expected which is nice. Like the amount of detail you've already gone into with just 10% and great to have a chance to try it out after following it from the start.

2. Allow for camera movement with W, A, S, and D rather than the arrow keys.
This makes sense but think also keep the arrow keys as is, cause I'm left handed and find them easier to use with the trackpad.

Great job and thanks again for the honour Gentleman
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happymonster
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« Reply #561 on: July 22, 2012, 01:35:19 AM »

Wow! Thanks guys, I wake up and there are a lot of good comments and feedback.

With the names, I wanted to say thank you for all the support and encouragement.  Coffee

Ashkin: You can still shoot and kill enemies you can't see (like in real life I guess). But the Zog should have been visible, so I guess there are still some line of sight issues to work on.

Spooner: I need to think about the walls a bit, especially to do with line of sight. The Rosette is supposed to change colour on individual sections. It's not clear if you've not read the posts I made about it. The colour indicates the action state if you turn to that direction, i.e. red = can't shoot, orange = can shoot, etc.. Good points about the mouse.

Joshua: Yep, tool tips will be in.

Eigenbom: Moving the view in a reversed direction (i.e. google maps style) will be an option. Yeah, not completely sure about the cursor under the compass markers either, but it's too obscuring on the top.

Solarlune: Sorry to hear you killed yourself.. Tongue Good suggestions on the right-clicking and WASD keys, I can certainly add those as well as the arrow keys.

Birdof, Franklins Ghost: Thanks! Smiley
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SpaceHero Command ... In Development
http://forums.tigsource.com/index.php?topic=23173.0
happymonster
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« Reply #562 on: July 22, 2012, 09:38:23 AM »

I've already added support for WASD keys to scroll, and a reversed camera option, for now you press C ingame to toggle between the two camera movement types.

These changes will be incorporated into the next released version. Smiley
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SpaceHero Command ... In Development
http://forums.tigsource.com/index.php?topic=23173.0
Oddball
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« Reply #563 on: July 22, 2012, 10:28:07 AM »

Dammit! You would release a playable whilst I have no access to a computer. I'm glad you're making progress, and it's looking good.
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DustyDrake
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« Reply #564 on: July 22, 2012, 12:56:42 PM »

I've been reading this devlog since I woke up this morning, and I realized something:
I had more fun designing graphics when they weren't realistic.

Thank you.
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Paul Jeffries
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« Reply #565 on: July 22, 2012, 01:41:36 PM »

Great to see a playable version of this.  I love how smooth and intuitive the UI is.  Everything kinda fell apart when I got to the human's turn 2, however:

-The first guy I moved turned invisible when walking and then stayed invisible.
-The second guy had his movement zone coloured completely red
-The next guy was OK, but stopped after a few steps and a '1 alien seen' message popped up, even though it didn't look like he should be able to see any aliens.
-Next guy turned invisible as well
-Next guy had a totally red movement zone as well

Then, the next turn, the two guys who had gone invisible stayed invisible and I couldn't select them.  Nobody else could walk into their squares, however, so it looks like the game still knew they were there.

Not sure what I did to provoke these bugs - I wasn't doing anything particularly weird, I don't think.
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happymonster
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« Reply #566 on: July 22, 2012, 02:06:44 PM »

Paul: Thanks for explaining what happened. Clearly you ran into some major bug, so I'll have to try to find out what went wrong.
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SpaceHero Command ... In Development
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Moczan
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« Reply #567 on: July 22, 2012, 02:54:39 PM »

Plays great, the biggest flaw is that it's still just and alpha  Wink I ran into small bug while scrolling, I could see an ally that is further away (shouldn't be on screen) show on the edge. It went away when I scrolled back and couldn't really reproduce it :/
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Alec S.
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« Reply #568 on: July 22, 2012, 04:42:22 PM »

Haven't checked in on this thread in a while, glad to see it's coming along so well.

The demo is looking really nice.  The way the highlighted spaces spread out from the character looks really smooth.

-I felt the camera moved a bit too slowly for my tastes.  It would probably be good to have an option for that.

-Friendly fire is a big problem.  When one of the humans spotted one of the aliens, he promptly shot his ally who was in between them in the back of the head.

-I also had some problems with a character disappearing

-Having the "spotted" text come up each time I move rather than when that character is first spotted gets a bit annoying

-The origin point of the cursor seems off.  In order to select a direction, the mouse has to be slightly off the arrow I'm trying to select.

Anyway, this is coming along nicely and is looking very impressive.  Looking forward to future updates.
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happymonster
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« Reply #569 on: July 22, 2012, 10:46:59 PM »

Cheers, there is still a bit to tweak and fix with the GUI.. Smiley
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SpaceHero Command ... In Development
http://forums.tigsource.com/index.php?topic=23173.0
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