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1038114 Posts in 41949 Topics- by 33561 Members - Latest Member: pixelone

September 01, 2014, 03:32:21 PM
TIGSource ForumsFeedbackDevLogsCourier of the Crypts - Latest: (Video): Light Editor
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Author Topic: Courier of the Crypts - Latest: (Video): Light Editor  (Read 12038 times)
Blodyavenger
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« Reply #75 on: February 16, 2013, 03:39:39 AM »

Thanks to all of you!   Smiley It's like 15:0 for the new one at the moment so I guess you all know what I'll be doing next.
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Blodyavenger
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« Reply #76 on: February 16, 2013, 07:04:02 AM »

Pixel Particle Editor

I'm using pixel particles a lot in the game and hardcoding became pain in the ass so I've started building this little toy. I'll make all particles here which can be easily used in the game then.

Few examples where I use these:
- water splash effect
- torch
- dust
- explosion (next to explosion animation)
« Last Edit: February 19, 2013, 01:31:37 PM by Blodyavenger » Logged

Blodyavenger
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« Reply #77 on: April 17, 2013, 01:43:16 PM »

Here is the preview with new tiles and some other stuff. I think it was a good decision to make bigger tiles and everything. Gameplay area fills the screen better and you can focus on stuff that matters not the blackness.



I also did some work on Checkpoint. When you'll get closer to that "checkpoint stone" flame will light up and blue globes will start floating around. Sending work in progress previwe
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Blodyavenger
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« Reply #78 on: April 20, 2013, 04:56:57 PM »

I've finally managed to release short Development Video about Pixel Particles in my game.

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Windybeard
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« Reply #79 on: April 20, 2013, 05:50:44 PM »

cool particle editor, i never thought about making something like that! Beer!
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Forstride
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« Reply #80 on: April 20, 2013, 05:58:56 PM »

Oh wow, that looks amazing!  Really looking forward to this!
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Blodyavenger
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« Reply #81 on: April 21, 2013, 10:17:40 AM »

Thanks guys!  Smiley Just to make clear, I use 2 types of particle system. Mentioned one and normal one image based and in most cases I combine both. Pixel Particles are mainly to add small details so I don't use expensive rectangles.
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Blodyavenger
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« Reply #82 on: May 08, 2013, 02:46:29 AM »

Short update list from the blog:
  • spike traps remastered – sfx, gfx and mechanics so I can make interesting patterns
  • when you walk in water Courier’s feet goes under water so it looks more realistic ( for pixelated world that is)
  • new deadly mechanisms (traps, devices…) designed and yes, you’ll hate them
  • pixels freshly new and some of them remastered
  • spring code cleaning and filling memory leak holes

Example piece of remastered art for map exit

 ~ new ~


 ~ old ~
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Kekskiller
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« Reply #83 on: August 26, 2013, 08:58:59 AM »

As mentioned in the gif thread, I'm really interested in this one. Will testing be public or do have plans for a commercial release? (I'm sort of too lazy to skim through the whole thread)
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Blodyavenger
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« Reply #84 on: August 26, 2013, 09:04:58 AM »

Hehe no worries - it will be commercial release that's for sure but as I said before, I'll need some testers now and then. Since I'm single developer on the project, any feedback is most valuable so I'll need more testers. I won't make it totally public like HERE, DOWNLOAD IT. You can expect mentions here when the time is right. I can also add you to my personal list for direct contact if you wish Smiley
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Kekskiller
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« Reply #85 on: August 26, 2013, 09:42:37 AM »

Yes, please, list me harder Tongue
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Games Inquirer
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« Reply #86 on: August 26, 2013, 10:29:59 AM »

I really like how you animated the guy holding the torch so the diagonals have the same arm position as the, um... orthogonals? Whatever! It looks neat.
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Blodyavenger
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« Reply #87 on: August 27, 2013, 08:12:45 AM »

Thanks a bunch Smiley
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RetsamugA
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« Reply #88 on: August 27, 2013, 09:25:11 AM »

i have a strong weakness for pixel art with awesome light effects. This is looking great  Beer!
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Blodyavenger
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« Reply #89 on: August 28, 2013, 01:37:37 PM »

I'm more than glad you have that weakness then  Smiley Cheers dude!

Wednesday Recap #6 <click click>

- Puzzle example
- New spider in design
- More on spiders
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