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879656 Posts in 32994 Topics- by 24375 Members - Latest Member: Leumas

May 24, 2013, 03:06:12 PM
TIGSource ForumsDeveloperFeedbackBort
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Author Topic: Bort  (Read 3936 times)
Franklins Ghost
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« Reply #30 on: March 18, 2012, 04:31:24 AM »

This is visually looking great and like the simple game mechanics. Can see it working really well.

Demon thumbs are also looking awesome, liking the designs so far.

I like jumping Games, like Super Meat boy
btw. Smiley Bort..

And X-Tender you're link is slightly off. Nice Simpsons reference though  Smiley
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Stinger88
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« Reply #31 on: March 20, 2012, 05:32:00 AM »

Thanks guys Smiley

Some Shrine designs. Shrines will act as checkpoints throughout the game.

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Franklins Ghost
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« Reply #32 on: March 20, 2012, 05:38:49 AM »

Awesome.
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Magnesium Ninja
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Injecting you with happiness.


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« Reply #33 on: March 20, 2012, 09:06:16 AM »

Fantastic art, loving the style and colouring behind everything so far!

Very interested in seeing how the playable character is going to be animated, the motion seems very fluid!
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m.Kendja
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« Reply #34 on: March 20, 2012, 11:12:18 AM »

Concept art looks just awesome! I hope it would plays as good as it looks.
Wizard
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Stinger88
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« Reply #35 on: March 20, 2012, 01:12:10 PM »

Thanks guys :D

Here's a simple animatic to show off a WIP ambient track created for the game.

http://www.youtube.com/watch?v=laCT1jWagtY

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Stinger88
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« Reply #36 on: March 27, 2012, 04:49:44 AM »

Small update: This is a Fugger. One of Hell's many security guards.

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walrus
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« Reply #37 on: March 27, 2012, 05:16:31 AM »

Great looking art, and your demon concepts, from this finished one to the golems to the really rough ones you posted, are all really clean and distinctive. I like the glowing eyes and the stone in the staff - great idea to add a touch of color to further help distinguish baddies from each other.

I also really like the gameplay demo you posted way back, where you can see his hands clinging to each surface. Looking forward to seeing how that translates to the game once the art is all flesh out. Good luck and thanks for the inspiring posts!
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My game: http://www.mage-maze.com
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Gib
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« Reply #38 on: March 27, 2012, 10:22:58 AM »

I'm in love with your graphic style, artdude.
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I love the smell of lariat in the morning. Also, twitter and stuff.
DanFessler
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« Reply #39 on: March 27, 2012, 10:28:22 AM »

Your approach for concepts is very very cool.  Focusing on the silhouette not only allows you to iterate fast, but also gets you some really iconic characters.  I'm gunna keep my eye on this one man.  Great work dude.
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Stinger88
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« Reply #40 on: May 03, 2012, 12:53:02 PM »

Thanks for the great comments guys! :D

Wow. Been ages since an update. We are still very busy with the game though.

Anyhoo. Here's some palette tests for the games various areas in Hell.

Hell (default)


Cave


Slime ver1.


Slime ver2.
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IndieGamesDig
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« Reply #41 on: May 05, 2012, 01:33:07 PM »

Damn, some amazing art there...how far off would you say you are from putting together a proof of concept gamplay vid?
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seigiac
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« Reply #42 on: May 07, 2012, 07:14:32 PM »

Looks very promising, can't wait for a playable prototype =)
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Stinger88
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« Reply #43 on: May 11, 2012, 09:33:59 AM »

I think we are about a month away from first playable. I can't wait to make basic levels and start play it. Lots of code to be done though so we'll see.

Quick update. Here's the new logo!!!

Now I can get on with the really important stuff like T-shirts ;P

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LiquidAsh
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« Reply #44 on: May 11, 2012, 02:43:22 PM »

Looking very cool!
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