I figure we need a collated thread for all the neat tips and such popping up across TIGS and maybe some external resources as well. I'm guessing our purposes here on TIGS will primarily focus on low poly stuff for games, so I'm going to focus on that.
I'll try to organize properly for your ease of browsing and clicking... Credits given to authors where known.
Tutorials found here on TIGS (say thanks to the authors!)
Hawt Koffee -
Sharp Seams Quick Tutxrabohrok -
Unwrapping TutorialSolarLune -
Python and the Blender Game Engine (not really modeling related but blender and game related!)
Rock D -
Rendering 2D Isometric Sprites with BlenderTutorials found elsewhereIt's good to check out
Polycount as they are also focused on 3D game assets. There's lots of cool stuff there in the forums.
Blender Cookie - craploads of tuts but not game focused entirely.
Peter (PXStriker on YouTube)- Massive Blender Tutorial (Low Poly) - This is quite comprehensive so I'll list out the parts of it.
Chapter 1 - Part 1Good intro to Blender basics.
Chapter 2 - Part 1Shows the process of modeling a generic low poly character.
Chapter 3Making simple hands
Chapter 4Head and hair modeling.
Chapter 5Combining meshes (head, hands) - attaching the body pieces.
Chapter 6Texturing. Covers UV Unwrapping, texturing, neglects to mention how to turn off shading (see Chap
Chapter 7Rigging and posing, or how to animate your low poly dude
Chapter 8Quickly goes over how to make textures look good without shading (should be watch in conjunction with Chap 6)
Blender Cookie -
Rigging a Character in Blender 2.6 (handy for the new interface)
Celsius Game Studios -
Modeling a Low-Poly TankKatsBits -
Why To Always Use Powers of TwoUnity Blender Support - USE THIS SCRIPT IF YOUR MODEL COMES OUT WHACKED IN UNITY -
http://forum.unity3d.com/threads/62583-Blender-2.5-supportInspiration - Showcases, Workshop threads3D Thread in the Art Forums -
http://forums.tigsource.com/index.php?topic=4960.0Tor@noko -
http://forums.tigsource.com/index.php?topic=23138.0thatshelby -
http://forums.tigsource.com/index.php?topic=23526.0Polycount's Low Poly 'What Are You Working On' Thread -
http://www.polycount.com/forum/showthread.php?t=41232