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Hangedman
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« Reply #1100 on: August 18, 2010, 04:53:57 PM »

there is no excuse for not having a version of trilby with a white vest, hat and tie and a black shirt

none

If we really want to overdo Trilby, he has multiple outfits from Art of Theft.
Default/Gray Suit/Black Rain Suit/Lazy Sunday Cream Suit

but that's for later. I like the recolours.
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-Frikman-
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« Reply #1101 on: August 18, 2010, 05:17:34 PM »

thx. it took me 1,2,.... it took me some hours xD.
there is no excuse for not having a version of trilby with a white vest, hat and tie and a black shirt
none
is a great idea but i did the palletes thinking on team battles and same-character-multiple-selection situations =/
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Landshark RAWR
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« Reply #1102 on: August 18, 2010, 06:36:52 PM »

Turners recolours should resemble the desatureated blue of his original pants.
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Soulliard
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« Reply #1103 on: August 18, 2010, 10:10:46 PM »

Unfortunately, Game Maker doesn't have a palette-swapping ability (that I am aware of), so multiple palettes would require manually recoloring every sprite by hand.

If anyone knows of a DLL or something, let me know.
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moi
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« Reply #1104 on: August 18, 2010, 11:07:57 PM »

Unfortunately, Game Maker doesn't have a palette-swapping ability (that I am aware of), so multiple palettes would require manually recoloring every sprite by hand.

If anyone knows of a DLL or something, let me know.
This can be done rather easily in Paint shop pro (and I suppose photoshop too) with the colour replace tool.
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thatbrod
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« Reply #1105 on: August 19, 2010, 03:03:12 AM »

Closest thing to that would be: sprite_replace_color from GMLscripts. You'd have to run it a few times for each color though.
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shig
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« Reply #1106 on: August 19, 2010, 08:02:19 AM »

Unfortunately, Game Maker doesn't have a palette-swapping ability (that I am aware of), so multiple palettes would require manually recoloring every sprite by hand.

If anyone knows of a DLL or something, let me know.
This can be done rather easily in Paint shop pro (and I suppose photoshop too) with the colour replace tool.

Yes, but if we had individual files for every recolored sprite sheet it would increase the filesize significantly. And probably the loading times, too. I don't know.
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Landshark RAWR
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« Reply #1107 on: August 19, 2010, 12:26:19 PM »

Coloured Arrows with P1, etc... on em?
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-Frikman-
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« Reply #1108 on: August 19, 2010, 02:45:43 PM »

Quote
Yes, but if we had individual files for every recolored sprite sheet it would increase the filesize significantly. And probably the loading times, too. I don't know.
the actual size of the folders with the character sprites is really low (Naija's folder size is like 44kb) so i dunno if that will increase the game size very significantly.

Coloured Arrows with P1, etc... on em?
that will help but still as confusing as the actual pallete system =/

Closest thing to that would be: sprite_replace_color from GMLscripts. You'd have to run it a few times for each color though.
oh my god Soulliard you should try that O.O
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Soulliard
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« Reply #1109 on: August 19, 2010, 03:56:58 PM »

Closest thing to that would be: sprite_replace_color from GMLscripts. You'd have to run it a few times for each color though.
This might actually work. I'll need to test it out. Thanks a lot.

Yes, but if we had individual files for every recolored sprite sheet it would increase the filesize significantly. And probably the loading times, too. I don't know.
In the long run, it'd only increase the filesize by a few megabytes, and the sprites would only need to be loaded when they are needed. I'm more concerned with the amount of time it would take, since each character probably has over 100 frames of animation.
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-Frikman-
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« Reply #1110 on: August 19, 2010, 04:24:59 PM »

In the long run, it'd only increase the filesize by a few megabytes, and the sprites would only need to be loaded when they are needed. I'm more concerned with the amount of time it would take, since each character probably has over 100 frames of animation.
that would take some time but Graphics gale makes things easier. maybe a week of hard work  Roll Eyes?
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MaloEspada
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« Reply #1111 on: August 19, 2010, 05:44:06 PM »

In the long run, it'd only increase the filesize by a few megabytes, and the sprites would only need to be loaded when they are needed. I'm more concerned with the amount of time it would take, since each character probably has over 100 frames of animation.
that would take some time but Graphics gale makes things easier. maybe a week of hard work  Roll Eyes?

I don't see the point in such effort (not to mention the countless additional sprites) when you can just change a few variables and have your character palette-swapped.
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-Frikman-
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« Reply #1112 on: August 20, 2010, 11:17:44 AM »

Quote
I don't see the point in such effort (not to mention the countless additional sprites) when you can just change a few variables and have your character palette-swapped.
hmmmm true, but just in case that doesn't work (well) there'll be no chance  My Word!
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zez
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« Reply #1113 on: September 13, 2010, 09:01:20 AM »

Unless I missed something at some point or another (Dont really feel like reading 75 pages and search didnt make it show up...) but why on earth isnt  Cave Story on the roster? Pretty much the most iconic indie game ever.... just saying.
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ink.inc
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« Reply #1114 on: September 13, 2010, 09:35:19 AM »

Pixel/Nicalis said no.
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JaJitsu
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« Reply #1115 on: September 13, 2010, 01:22:15 PM »

please don't bring this up again.
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ink.inc
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« Reply #1116 on: September 13, 2010, 01:49:57 PM »

Yes. It makes us cry.
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mokesmoe
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« Reply #1117 on: September 13, 2010, 02:40:52 PM »

It's in the FAQ.  EDIT: I SUCK.
It's also on the quote thread, but that's on page 4, so that's forgivable.
« Last Edit: September 13, 2010, 04:42:36 PM by mokesmoe‽ » Logged
Soulliard
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« Reply #1118 on: September 13, 2010, 02:53:56 PM »

I just updated the FAQ in response to this. Smiley
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zez
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« Reply #1119 on: September 13, 2010, 10:04:54 PM »

Ack. My badddd. Ima pretend that never happened.
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