Reposted from my post for him I made before I learned how submissions work:
Hello! I'm Durza, and this is my character suggestion. I've been lurking around here for a while, but when I decided to play some of one of my favourite games -
The Flowering Nose in Slugland - it came to me that the Nose would make a pretty good character for Indie Brawl. The creator of the game passed away a couple of years ago, and I suppose that including the Nose would be a good tribute to him. We could get permission from his family or something. Anyway:
The Flowering NosePortrait -
Sprites -
Idle -
Walking -
Jumping -
Hurt -
Punch -
Flower -
Teleportal -
Pickaxe -
Golden Llama -
Slug Ride -
Present -
Gardening -
Stats - The Nose is pretty average in terms of strength, speed, and weight. His main plus is his special attacks, which often have good range and give him advantages. Many of the Nose's attacks depend on holding the buttons.
Move List:
A - Punch. The Nose attacks with a short-range forward punch.
>A - Flower. The Nose tosses a flower out in an arc in front of him, damaging whoever it hits. The attack button can be held down for better range.
^A - Present. The Nose throws a present on the ground in a short range. It does some damage to whoever it hits, and then opens up to reveal a random vegetable. All the vegetables can be picked up and eaten for a small health increase (only change between them is cosmetic).
vA - Pickaxe. The Nose swings a pickaxe in front of him in a short arc for moderate damage.
S - Golden Llama. The Nose holds up a golden llama idol in front of him for as long as the button is held down. Characters that come in front of the Nose when he's holding the idol are slowed down and might even be dealt damage. If the Nose is attacked, he puts the llama away.
>S - Slug Ride. A slug comes from the side of the screen and the Nose jumps on it, then rides it across the screen. Anyone in the slug's path is damaged, and the Nose can jump off the slug at any time. If the level has walls, the Nose automatically jumps off when the slug hits the wall, but if it doesn't, he can drive the slug off platforms!
^S - Teleportal. A few pyramids rise out of the ground in a square, with a portal in the middle. Whoever jumps into the portal, be it the Nose or an opponent, is removed from the game for a bit, then appears at a random point in the level some seconds later. The teleportal then disappears.
vS - Gardening. The Nose takes a trowel and digs in the ground, causing a plant to sprout up. Whoever is standing over the plant is raised up on it as a temporary platform. The plant then sprouts vegetables, which fall and damage anyone in their way.
So, tell me what you think of my first contribution! This will all make sense if you play the game, but I'll warn you that it's quite the timesink.

Also, the Nose might not work as a character because he doesn't have many attacks in his original game, but I thought I'd see what you think and at least try to get some Nose stuff into the game.