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1028980 Posts in 41338 Topics- by 32937 Members - Latest Member: zacjamescreative

August 01, 2014, 06:26:15 PM
TIGSource ForumsDeveloperCreativeCollaborationsArchived ProjectsIndie Brawl (Moderators: Clemens, Soulliard)Indie Brawl: Main Characters
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Author Topic: Indie Brawl: Main Characters  (Read 206306 times)
MaloEspada
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« Reply #1170 on: January 17, 2011, 08:26:45 AM »

dude, calm down. one post at a time. learn to use the edit button.
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mokesmoe
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« Reply #1171 on: January 17, 2011, 04:27:59 PM »

here you go i tried linking images?
First: Just put the image url in the tags, not the html code it gives you. (that's for websites, not forum posts) The right url is the actual picture, not the page that has the picture and all the stuff around it.
Second: That picture is way too big in it's unscaled form to post here. (which is why I didn't link it)

Heres an example:
Code:
[img]http://img3.imageshack.us/img3/4847/heartcapsulecopyca3.gif[/img]
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Soulliard
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« Reply #1172 on: January 18, 2011, 08:42:04 AM »

The main problem I have with Josef as a character is that he is portrayed as being vulnerable and nonviolent. Every other main character has at least some sort of violent action in the source material.

His stretching and shrinking abilities could be used creatively with attacks, but it still seems like a weak premise to base a character on.
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Theon
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« Reply #1173 on: January 21, 2011, 12:30:12 AM »

A couple of suggestions:

We Want YOU stage (scrolling forever downwards, tilesets changing as time passes; has weapon pickups that can destroy terrain, flamethrowers and health tents)

Super Meatboy stage (sick amounts of saws that instakill any character)

I also feel that there ought to be some content from Teknopants' games, but can't really decide upon what would fit.

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-Frikman-
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« Reply #1174 on: January 21, 2011, 07:21:51 AM »

A "We Want YOU" stage seems pretty interesting (mostly because it scrolls down :D) but Soulliard has said many times that he doesn't want weapons as items because of the sprites and other stuff. About SMB (Super Meat Boy, not Super Mario Bros ) dunno, maybe it's too generic (but awesome).
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Landshark RAWR
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« Reply #1175 on: January 21, 2011, 09:26:56 AM »

i dont know what ELSE you would think of after seeing a forest filled with saws
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Sir Raptor
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« Reply #1176 on: January 21, 2011, 07:57:42 PM »

I also feel that there ought to be some content from Teknopants' games, but can't really decide upon what would fit.
We've got the characters from Action Fist.
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creeplup
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« Reply #1177 on: February 08, 2011, 05:25:52 PM »

Hello, I'm new here, and I've been interested in this project since someone on my forum linked it. I just want to say two things before I start lurking again.
1. I think that the Robot from the Robot Wants X games would be a good addition. The games are very popular, and would be an interesting addition to the game.
2.
Quote from: Soulliard
Quote
Minecraft guy (Minecraft) http://www.minecraft.net/
He's pretty generic, especially in terms of attacks. Minecraft is much better suited to be a stage.
I really think Minecraft guy/Steve? would be a good addition to the project. Minecraft has a lot of elements to it that could lead to possible moves, e.g. using a sword or ax to attack opponents or unleashing a lava flow from a bucket.
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Filth
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« Reply #1178 on: February 10, 2011, 06:43:59 AM »

But most of the his possible moves are really generic.
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narasu
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« Reply #1179 on: February 10, 2011, 06:58:36 AM »

If we're having a We Want YOU stage, it should include (stationary) enemy soldiers who try to shoot every player in sight
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Ronin Narasu - Musician, philosopher, petty thief

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« Reply #1180 on: March 19, 2011, 12:43:13 PM »





Super Crate Box...guy?
Anyways, since JMickle or someone suggested that he could be a good character, here we go.

Movelist
A - Shotgun - Burst of short range bullets. Pushes him slightly backwards.

>A - Revolver - One giant bullet. Slow but powerful.

^A - Katana - Slashes upwards.

A(air) - Flamethrower - Flames circle around Crate Man as he uses the flamethrower.

vA - Double Pistol - Shoots in both directions with a weak projectile

vA(air) - Shoots a revolver downwards, pushing Crate Man slightly upwards

S - Machine Gun - Rapid Fire. However, no stun, and little knockback to balance it.

>S - Disk Gun - A fast disk shoots out that can bounce of boundaries and walls. However, can damage himself. Only 2 disks can be on screen at a time.

^S - Bazooka - Shoots a bazooka downwards, launching Crate Man up.

vS - Mines - Crate Man plants a mine. The mine takes some time to get set up, about 4 seconds or so. After that, anything except Crate Man that touches it will make it explode. Only 3 mines may be one a screen at a time.

Suggestions are welcome.
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battlerager
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« Reply #1181 on: March 19, 2011, 05:12:42 PM »

I think he would be more suited to an assist.  Shrug

Great sprite at any rate! Smiley
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« Reply #1182 on: March 19, 2011, 05:40:55 PM »

......Seriously?
I post in support characters, and someone says he's better as a character...
AND NOW I POST IN CHARACTER AND THEY THINK HE'S BETTER AS A SUPPORT
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Soulliard
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« Reply #1183 on: March 19, 2011, 09:14:15 PM »

Life's silly sometimes. Smiley

That's a great start to a move list, so I think he could definitely be viable as a main character.

The only question is if he is iconic enough. They never give the character any personality (or even a name), and there are plenty of other characters to choose from. On the other hand, the design is pretty unique.
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MaloEspada
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« Reply #1184 on: March 19, 2011, 10:28:53 PM »

i support scb guy as a main character. his game is very well known and he is always shown in any piece of art relating to the game.

i think he is pretty much the 'main' guy, being jw's mascot (?) and all. also he was the first playable character in the early scb builds.

my only question is: how is a revolver bullet slow, lol
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