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891358 Posts in 33540 Topics- by 24777 Members - Latest Member: Amy

June 19, 2013, 02:51:04 PM
TIGSource ForumsDeveloperCreativeIndie Brawl (Moderators: Clemens, Soulliard)Indie Brawl: Main Characters
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Author Topic: Indie Brawl: Main Characters  (Read 179559 times)
Landshark RAWR
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« Reply #1230 on: April 07, 2011, 04:13:03 PM »

the stage would be underground and steve would dig HOROZONTALLY
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nameless1
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« Reply #1231 on: June 03, 2011, 03:39:26 PM »

I don't know if anyone asked this already but does blue from assassin blue have a chance of being in this? That games tied with Iji for best indie on my list.

The game link:

http://gamejolt.com/freeware/games/platformer/assassin-blue/170/
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-Frikman-
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« Reply #1232 on: June 07, 2011, 12:12:04 PM »

He was suggested before as playable, but he's already a support character .____.
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« Reply #1233 on: June 09, 2011, 08:13:58 PM »

Ah, OK. Had an idea, didn't really want to bother reading all 83 pages of posts. Sorry for asking redundant questions.
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-Frikman-
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« Reply #1234 on: July 04, 2011, 07:35:51 AM »

Don't worry, it's k. Now, back on topic, I had an idea regarding Crate Boxer: What if he uses his different outfits for his attacks? like, he uses his ninja suit for sword attacks, the croc hat for the shotgun, astronaut suit for the laser, etc. This way everyone would be happy about costumes and we don't need to make an entire sheet for every good suit of the game :x
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« Reply #1235 on: July 04, 2011, 09:30:35 AM »

Don't worry, it's k. Now, back on topic, I had an idea regarding Crate Boxer: What if he uses his different outfits for his attacks? like, he uses his ninja suit for sword attacks, the croc hat for the shotgun, astronaut suit for the laser, etc. This way everyone would be happy about costumes and we don't need to make an entire sheet for every good suit of the game :x
I actually really like that idea, maybe he can flash white before turning into a new costume and attacking. It'd be pretty cool.
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BattleBeard
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« Reply #1236 on: July 06, 2011, 06:42:50 PM »

 Are characters from non-popular indie games counting?
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Goodbye
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« Reply #1237 on: July 06, 2011, 09:30:06 PM »

Are characters from non-popular indie games counting?

No. We want recognizable icons rather than just any random character. No matter how good the game might be, it needs popularity to get in this game.
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Soulliard
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« Reply #1238 on: July 06, 2011, 10:15:38 PM »

They don't necessarily need to be super-popular, but they do need to be notable and well-known.
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« Reply #1239 on: July 09, 2011, 10:51:09 AM »

Okay its been a while since I've checked up on this game developmenty thingy forum. Anyways with regards to the character thing, Well I had this idea. How about Ghat from the 3d first-person beat-em-up game Zeno Clash? He has a wide set of recognizable moves karate fist-fighty punches, kicks, and grabs as well as a bomb toss attacks (skullbombs in game), as well as ranged and melee weapons, and has a neat look to him . Other than him maybe you can put in the villain Father Mother. Again, I feel she/he has a unique look and has plenty of resource material when it comes to fighting moves. And perhaps he/she could fill an antagonistic role in the future adventure mode? There is also so much more resources Zeno Clash could offer, including interesting settings and art assets, but such discussions would be best reserved for the Stage Design thread. Anyways thanks for reading.

Anyways here are some links to images and websites.
Zeno Clash Website: www.zenoclash.com
Ghat Image: http://www.videogamewriters.com/wp-content/uploads/2010/12/zenoclash_ultimateedition_characterart_ghat.jpg
Father Mother Image: http://www.examiner.com/images/blog/replicate/EXID14825/images/zenoclash_ultimateedition_characterart_fathermother.jpg
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« Reply #1240 on: July 25, 2011, 03:59:19 AM »

I'm probably not the first one to ask, but shouldn't the Dwarf be named Urist? Smiley
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Sir Raptor
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« Reply #1241 on: October 29, 2011, 11:25:48 AM »

I saw Commander Video in the Support Characters section, and I was reminded of a full moveset that someone made for him. It's something like this.

The neutral special move is an eye laser, based on Bit.Trip Core, basic stuff.
The side special is a clear Bit.Trip Runner inspiration, he charges forward with rainbows trailing behind.
Up special made him generate a Runner spring and bounce off it, not that impressive. Something better can no doubt be invented.
The Down Special has him draw out a paddle to reflect projectiles, based on Beat.

Of course, this moveset was made for an actual Super Smash clone, so he included a final smash with flying and lasers out of Fate, but that's not a necessity.
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mokesmoe
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« Reply #1242 on: October 30, 2011, 10:57:44 PM »

Unfortunately, it's not quite enough, because we try to make their normal moves still unique moves that come form the game(s). I haven't played his games, but I don't think he does much fighting in them.
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Sir Raptor
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« Reply #1243 on: October 31, 2011, 03:19:16 PM »

Commander Video totally fights. Bit.Trip Fate is a shmup, and Runner has actual boss fights where he kicks UFOs into destruction.
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mokesmoe
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« Reply #1244 on: November 01, 2011, 06:10:44 AM »

When I said he didn't fight much, I meant he wouldn't have enough moves to fill a move list. We can add shooting and a kick, but it's still not quite enough.
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