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TIGSource ForumsCommunityDevLogsJourney To Hammerdale (closed alpha testing of flash version starts today!)
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Author Topic: Journey To Hammerdale (closed alpha testing of flash version starts today!)  (Read 75895 times)
kamac
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« Reply #120 on: March 07, 2012, 08:18:46 AM »

Wow. This looks nice  Smiley Really nice!

Would be nice to do a trailer with that art.
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08--n7.r6-79.84
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« Reply #121 on: March 08, 2012, 12:22:46 AM »

Would be nice to do a trailer with that art.

yeah  Roll Eyes
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08--n7.r6-79.84
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« Reply #122 on: March 10, 2012, 01:46:24 AM »



paper-doll, wip

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« Reply #123 on: March 10, 2012, 02:21:22 AM »

Looks awesome!

P.S. You are already settled here?  Beer!
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« Reply #124 on: March 12, 2012, 09:55:18 PM »

Looks awesome!

P.S. You are already settled here?  Beer!

oh hi!! :3
yep)) в основном тут, причем давно уже, еще когда Санитара делать начал


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« Reply #125 on: March 13, 2012, 02:25:13 AM »

Heh. But TIGSource's native language is English Gomez
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08--n7.r6-79.84
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« Reply #126 on: March 13, 2012, 07:01:40 AM »

Heh. But TIGSource's native language is English Gomez

ага, и это проблема, моего английского хватает только на то, чтобы читать сообщения :D
зато здесь рекордное кол-во просмотров (если сравнивать с любым другим геймдев-ресурсом) и даже без особого знания английского отличный фидбэк
так что, как ни крути а тиг рулит ^__-
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« Reply #127 on: March 13, 2012, 07:02:47 AM »

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happymonster
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« Reply #128 on: March 13, 2012, 10:19:19 AM »

I prefer the earlier version
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« Reply #129 on: March 13, 2012, 11:42:07 AM »

Ну Тиг-то, несомненно, рулит. Но лучше писать на английском.  Beer!
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« Reply #130 on: March 13, 2012, 08:29:06 PM »

Ну Тиг-то, несомненно, рулит. Но лучше писать на английском.  Beer!

аа, ты вот о чем  Cheesy слишком много у меня это времени отнимает  Shrug

I prefer the earlier version

why?? please explain

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eobet
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« Reply #131 on: March 15, 2012, 03:36:55 PM »

So much talent in the indie scene these days, truly a golden age!
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« Reply #132 on: March 15, 2012, 10:45:56 PM »

So much talent in the indie scene these days, truly a golden age!

^_^



Just want to thank three persons for their feedback and help in my work on J2H.
tehwexxl0rz - for his animation edit of the main character. I'm not sure that i will work in offered direction (may be if i got a free time), but his version of girl is more pleasant to me than mine :D

astrospoon - for more readable version of J2H logotype. I should realize it!!  Evil

Bones for his idea add animation to "floor mouth" object. At first was no any animation for mouth-object, only two conditions, two modes - opened and closed (check 01:01 and 01:14 minute in

). When i have seen animation edit of Bones i has understood that should animate "closed mod" of mouth- because it looked more logical:




« Last Edit: March 15, 2012, 10:52:49 PM by Winged Doom » Logged

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« Reply #133 on: March 16, 2012, 08:55:49 AM »

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happymonster
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« Reply #134 on: March 16, 2012, 09:07:03 AM »

Quote
Quote from: happymonster on March 13, 2012, 10:19:19 AM
I prefer the earlier version

why?? please explain

Because I prefer the blue-violet colours and I'm not so keen on the centre criss/cross patterns in the new one.
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Netsu
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« Reply #135 on: March 16, 2012, 09:13:05 AM »

I like the brown version better. The blue colours were to strong for a UI element in my opinion. The criss-cross pattern is distracting me from the character too much though. Maybe place the character on a beige rectangle, similar to those 3 rectangles placed above her and to her sides?
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« Reply #136 on: March 16, 2012, 09:19:30 AM »

Hey look it's the Galaxian flagship on the x button!
« Last Edit: March 17, 2012, 09:21:46 AM by mokesmoe » Logged
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« Reply #137 on: March 17, 2012, 07:07:52 AM »

Looking godly, the cave scene is particularly awesome with it's unique style.
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« Reply #138 on: March 17, 2012, 07:57:46 AM »

Absolutely gorgeous graphics, it looks like a truly ambitious project with the quality being set so high with the graphics!! One thought with the control setup you've got is to make the majority of it a little darker (regardless of which colour you go with), because right now, the player and buttons don't stand out as clearly as they could.

By the way, I have been looking at your wayofthepixel forum post with the title logo itself for a while now and have to say that if you put that much effort into making the text that polished, then the rest of the game is going to be mind-blowing...but no pressure Tongue
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« Reply #139 on: March 21, 2012, 12:01:59 AM »

@mokesmoe  Big Laff

@Sleepy  Tongue

I like the brown version better. The blue colours were to strong for a UI element in my opinion. The criss-cross pattern is distracting me from the character too much though. Maybe place the character on a beige rectangle, similar to those 3 rectangles placed above her and to her sides?

Maybe.. I should try this way


One thought with the control setup you've got is to make the majority of it a little darker (regardless of which colour you go with), because right now, the player and buttons don't stand out as clearly as they could.

Ok!

Quote
By the way, I have been looking at your wayofthepixel forum post with the title logo itself for a while now and have to say that if you put that much effort into making the text that polished, then the rest of the game is going to be mind-blowing...but no pressure Tongue

Ok!!

Because I prefer the blue-violet colours and I'm not so keen on the centre criss/cross patterns in the new one.

Ok!!!



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