kamac
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« Reply #120 on: March 07, 2012, 08:18:46 AM » |
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Wow. This looks nice Really nice! Would be nice to do a trailer with that art.
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08--n7.r6-79.84
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« Reply #121 on: March 08, 2012, 12:22:46 AM » |
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Would be nice to do a trailer with that art.
yeah
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08--n7.r6-79.84
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« Reply #122 on: March 10, 2012, 01:46:24 AM » |
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paper-doll, wip
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offset
Level 1
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« Reply #123 on: March 10, 2012, 02:21:22 AM » |
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Looks awesome! P.S. You are already settled here?
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08--n7.r6-79.84
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« Reply #124 on: March 12, 2012, 09:55:18 PM » |
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Looks awesome! P.S. You are already settled here? oh hi!! :3 yep)) в основном тут, причем давно уже, еще когда Санитара делать начал
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08--n7.r6-79.84
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« Reply #126 on: March 13, 2012, 07:01:40 AM » |
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Heh. But TIGSource's native language is English ага, и это проблема, моего английского хватает только на то, чтобы читать сообщения :D зато здесь рекордное кол-во просмотров (если сравнивать с любым другим геймдев-ресурсом) и даже без особого знания английского отличный фидбэк так что, как ни крути а тиг рулит ^__-
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happymonster
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« Reply #128 on: March 13, 2012, 10:19:19 AM » |
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I prefer the earlier version
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08--n7.r6-79.84
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« Reply #130 on: March 13, 2012, 08:29:06 PM » |
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Ну Тиг-то, несомненно, рулит. Но лучше писать на английском. аа, ты вот о чем слишком много у меня это времени отнимает I prefer the earlier version
why?? please explain
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eobet
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« Reply #131 on: March 15, 2012, 03:36:55 PM » |
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So much talent in the indie scene these days, truly a golden age!
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08--n7.r6-79.84
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« Reply #132 on: March 15, 2012, 10:45:56 PM » |
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So much talent in the indie scene these days, truly a golden age!
^_^
Just want to thank three persons for their feedback and help in my work on J2H. tehwexxl0rz - for his animation edit of the main character. I'm not sure that i will work in offered direction (may be if i got a free time), but his version of girl is more pleasant to me than mine :D astrospoon - for more readable version of J2H logotype. I should realize it!! Bones for his idea add animation to "floor mouth" object. At first was no any animation for mouth-object, only two conditions, two modes - opened and closed (check 01:01 and 01:14 minute in ). When i have seen animation edit of Bones i has understood that should animate "closed mod" of mouth- because it looked more logical:
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« Last Edit: March 15, 2012, 10:52:49 PM by Winged Doom »
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happymonster
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« Reply #134 on: March 16, 2012, 09:07:03 AM » |
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Quote from: happymonster on March 13, 2012, 10:19:19 AM I prefer the earlier version
why?? please explain Because I prefer the blue-violet colours and I'm not so keen on the centre criss/cross patterns in the new one.
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Netsu
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« Reply #135 on: March 16, 2012, 09:13:05 AM » |
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I like the brown version better. The blue colours were to strong for a UI element in my opinion. The criss-cross pattern is distracting me from the character too much though. Maybe place the character on a beige rectangle, similar to those 3 rectangles placed above her and to her sides?
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mokesmoe
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« Reply #136 on: March 16, 2012, 09:19:30 AM » |
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Hey look it's the Galaxian flagship on the x button!
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« Last Edit: March 17, 2012, 09:21:46 AM by mokesmoe »
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Sleepy
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« Reply #137 on: March 17, 2012, 07:07:52 AM » |
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Looking godly, the cave scene is particularly awesome with it's unique style.
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ScaryPotato
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« Reply #138 on: March 17, 2012, 07:57:46 AM » |
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Absolutely gorgeous graphics, it looks like a truly ambitious project with the quality being set so high with the graphics!! One thought with the control setup you've got is to make the majority of it a little darker (regardless of which colour you go with), because right now, the player and buttons don't stand out as clearly as they could. By the way, I have been looking at your wayofthepixel forum post with the title logo itself for a while now and have to say that if you put that much effort into making the text that polished, then the rest of the game is going to be mind-blowing...but no pressure
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08--n7.r6-79.84
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« Reply #139 on: March 21, 2012, 12:01:59 AM » |
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@mokesmoe @Sleepy I like the brown version better. The blue colours were to strong for a UI element in my opinion. The criss-cross pattern is distracting me from the character too much though. Maybe place the character on a beige rectangle, similar to those 3 rectangles placed above her and to her sides?
Maybe.. I should try this way One thought with the control setup you've got is to make the majority of it a little darker (regardless of which colour you go with), because right now, the player and buttons don't stand out as clearly as they could.
Ok! By the way, I have been looking at your wayofthepixel forum post with the title logo itself for a while now and have to say that if you put that much effort into making the text that polished, then the rest of the game is going to be mind-blowing...but no pressure Ok!! Because I prefer the blue-violet colours and I'm not so keen on the centre criss/cross patterns in the new one.
Ok!!!
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