|
DanFessler
|
 |
« Reply #150 on: March 23, 2012, 09:56:03 AM » |
|
 cave mockup, wip Words cannot describe how much I am in love with this. You've found yourself a new fan. Can't wait to see this unfold
|
|
|
|
|
Logged
|
|
|
|
|
Udderdude
|
 |
« Reply #151 on: March 25, 2012, 06:11:29 AM » |
|
I am not sure the photoshop-ish shadow fits in with the rest of the pixel art there.
you make me cry, Udderdude  I'm good at that .. >_>
|
|
|
|
|
Logged
|
|
|
|
|
|
|
08--n7.r6-79.84
|
 |
« Reply #153 on: March 28, 2012, 12:21:01 AM » |
|
 Yes, it's russian! :3
|
|
|
|
|
Logged
|
|
|
|
|
peous
|
 |
« Reply #154 on: March 28, 2012, 12:43:30 AM » |
|
nice graphics ! about level layout, is this built from "blocks" ? I mean will you be able to generate lots of different levels using the same graphic sets ? If so, relally well done, one cannot see blocks !
|
|
|
|
|
Logged
|
|
|
|
|
UncleDec
|
 |
« Reply #155 on: March 28, 2012, 02:49:37 AM » |
|
Круто, очень круто. Good luck, guys. Very nice. 
|
|
|
|
|
Logged
|
|
|
|
|
08--n7.r6-79.84
|
 |
« Reply #156 on: March 28, 2012, 07:52:39 AM » |
|
is this built from "blocks" ? I mean will you be able to generate lots of different levels using the same graphic sets ? If so, relally well done, one cannot see blocks !
no any generation all maps assemble manually in Tiled Map Editor - because every map is puzzle
thank you, Decoy! :3
|
|
|
|
|
Logged
|
|
|
|
Schrompf
Level 1

Always one mistake ahead...
|
 |
« Reply #157 on: March 28, 2012, 12:12:43 PM » |
|
Incredible landscapes! I envy your style and skill.
|
|
|
|
|
Logged
|
Let's Splatter it and then see if it still moves.
|
|
|
|
mokesmoe
|
 |
« Reply #158 on: March 28, 2012, 11:10:54 PM » |
|
is this built from "blocks" ? I mean will you be able to generate lots of different levels using the same graphic sets ? If so, relally well done, one cannot see blocks !
no any generation all maps assemble manually in Tiled Map Editor - because every map is puzzle I think he was asking if you built your levels out of tiles or if you drew each level in one piece.
|
|
|
|
|
Logged
|
|
|
|
|
davidp
|
 |
« Reply #159 on: March 29, 2012, 12:24:29 AM » |
|
This looks absolutely amazing. Great stuff, following.
edit: which blog should i follow to get the latest updates?
|
|
|
|
« Last Edit: March 29, 2012, 12:32:04 AM by davidp »
|
Logged
|
|
|
|
|
peous
|
 |
« Reply #160 on: March 29, 2012, 12:59:07 AM » |
|
is this built from "blocks" ? I mean will you be able to generate lots of different levels using the same graphic sets ? If so, relally well done, one cannot see blocks !
no any generation all maps assemble manually in Tiled Map Editor - because every map is puzzle I think he was asking if you built your levels out of tiles or if you drew each level in one piece. Yes, but I got my answer : from tiles (and as you don't see tiles at all it's an amazing work!)
|
|
|
|
|
Logged
|
|
|
|
|
08--n7.r6-79.84
|
 |
« Reply #161 on: March 29, 2012, 08:01:28 AM » |
|
which blog should i follow to get the latest updates?
absolutely all updates i post here, on TIGsource is this built from "blocks" ? I mean will you be able to generate lots of different levels using the same graphic sets ? If so, relally well done, one cannot see blocks !
no any generation all maps assemble manually in Tiled Map Editor - because every map is puzzle I think he was asking if you built your levels out of tiles or if you drew each level in one piece. Yes, but I got my answer : from tiles (and as you don't see tiles at all it's an amazing work!) If you meant this mock-up: - i still should divide it into tiles, like this: 
|
|
|
|
|
Logged
|
|
|
|
|
paste
|
 |
« Reply #162 on: March 29, 2012, 08:21:52 AM » |
|
everything in this thread looks gorgeous! i can't wait to see more of it put together. 
|
|
|
|
|
Logged
|
|
|
|
|
UncleDec
|
 |
« Reply #163 on: March 29, 2012, 09:36:35 AM » |
|
Absolutely awesome graphics. Extremely love it.  More mock-ups and concept arts! 
|
|
|
|
|
Logged
|
|
|
|
|
|
|