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877058 Posts in 32845 Topics- by 24286 Members - Latest Member: himowa

May 18, 2013, 12:21:17 PM
TIGSource ForumsDeveloperFeedbackMovement Prototype
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JLJac
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« Reply #15 on: December 04, 2011, 04:25:03 PM »

Thanks everyone for ideas and feedback!

Just wanted to say that now I, as many others I guess, enter finals mode and won't be doing much else, but I'm coming back to this. Next up I'm gonna start working on a level editor, which I have some ideas for and which will be useful whatever direction I take this.
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Naufr4g0
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« Reply #16 on: December 07, 2011, 04:09:31 AM »

Congratulations, very smooth and controllable movements! Smiley
Great innovation in pixel-art graphics.
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Juha Kangas
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« Reply #17 on: December 07, 2011, 03:23:29 PM »

Very cool, I love how the movement feels.

I randomly jumped out off one of the ledges and managed to jump across stuff in an very smooth way, and that got me thinking that it would be very cool if you would implement stuff like autograbbing ledges and such, to make it feel a bit like Assassins Creed when you're scampering across rooftops.
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TNERB
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« Reply #18 on: December 18, 2011, 11:43:32 PM »

The movement in this is pretty much perfect.The controls are smooth and the characters feel very soft and alive. If your still looking for suggestions on which direction to take this, I think it would be pretty neat to have two players working cooperatively to get through some sort of lab rat maze. Whatever direction you choose to take this I really hope you keep working on it and develop it into a full game, it's awesome so far!
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