From watching the preview video, the controls seem very ill suited for dealing with the 'bullet hell' type enemy attacks. Also it seems you have a shield and a very large hitbox, which is pretty much the exact opposite of bullet hell shmups which have no shield and a hitbox that's 2 by 2 pixels. Also, the white enemy bullets blurred into the background quite often. Consider changing them to stand out more.
Thanks for the feedback, Its not a traditional bullet hell, its heavily toned down. Its a manic shmup run and gun. Im a big fan of Bullet hells and wanted to try and merge the genre with something a little deeper.
There is no shield for the ship but bullets can be destroyed with the magnet (right mouse) which will be heavily used during huge waves of bullets.
What im really aiming to make is a action shmup that punishes those who blink without the insane difficulty of a bullet hell, if you can see what i mean.
Noted about the enemy bullets, i have been trying to come up with a decent colour for them but at present im unsure whats a good one. Red and orange seem to be the norm for enemy bullets.
The Vid is fairly old now and i should really put a new one up.
As for the hitbox, i have been mixed in whether or not im going to change it, a smaller hitbox would allow for easier escape but then you can destroy bullets which you cant in any bullet hell i know of so i think its a fair trade. Also on this point you can change the ship asthetics when you unlock them to smaller ships, faster ships etc.
Thanks again for the feedback

Ahh just noticed the old vid doesnt show the bullet defence system, ill have to do a new one. lots and lots has changed!