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877567 Posts in 32868 Topics- by 24309 Members - Latest Member: Thomas Hiatt

May 19, 2013, 09:05:07 PM
TIGSource ForumsDeveloperCreativeDesignRPGs not based on fighting
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Author Topic: RPGs not based on fighting  (Read 3202 times)
Kinimod
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« on: December 19, 2011, 01:42:53 AM »

It Bugs me a Bit that Most rpgs are based on fighting And storytelling. Even in Games like Baldurs Gate or Elder scrolls which also contain some interactive Dialog And decision Making Most gameplay mechanics Like items, abilities And character Stats are ultimately used for fighting. I think that this Genre has much more Potential. How would you Design à RPG not based on fighting? What character stats could one use? And how would One Level up/ Advance skills without fighting?
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Geeze
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« Reply #1 on: December 19, 2011, 01:49:43 AM »

How about an RPG where "battles" are social conversations?
That would probably allow more puzzle based encounters, where you have some objectives, like getting some information out of opponent, or something like that.
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1982
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« Reply #2 on: December 19, 2011, 01:57:13 AM »

How would you Design à RPG not based on fighting? What character stats could one use? And how would One Level up/ Advance skills without fighting?

Leveling stats can be used for ANYTHING. By default, they dont have to do anything with fighting. Fighting is just one element/objective that happens in game, and fighting skills tells how good the character is in doing it. Fighting can be replaced with anything, sex, discussion, machine tool usage, flying a helicopter, crime solving,... you name it. Skill levels only measure character ability of doing something in game.

I am already designing RPG/adventure that doesn't feature any fighting. In my game, they are used for example "appeal as politician", "skill of lying", "dating skill", etc etc.
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alastair
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« Reply #3 on: December 19, 2011, 01:59:11 AM »

Should be able to find some RPGs without fighting on this site: http://www.rpg.net/
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Kramlack
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« Reply #4 on: December 19, 2011, 02:03:22 AM »

TIGsource, the RPG. Find a way to prove that games are art through long and drawn out debates. Guest starring Gilbert Timmy and Paul Eres as dungeon bosses.
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1982
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« Reply #5 on: December 19, 2011, 02:46:06 AM »

TIGsource, the RPG. Find a way to prove that games are art through long and drawn out debates. Guest starring Gilbert Timmy and Paul Eres as dungeon bosses.

After loading screen game would crash because of "semantics error"
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Jonp382
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« Reply #6 on: December 19, 2011, 03:04:46 AM »

It Bugs me a Bit that Most rpgs are based on fighting And storytelling. Even in Games like Baldurs Gate or Elder scrolls which also contain some interactive Dialog And decision Making Most gameplay mechanics Like items, abilities And character Stats are ultimately used for fighting. I think that this Genre has much more Potential. How would you Design à RPG not based on fighting? What character stats could one use? And how would One Level up/ Advance skills without fighting?

Have you played Planescape: Torment? Sure the items, stats, and what not, are used for fighting, but most of the time they're used for things completely unrelated to fighting.

Same goes for the Fallout games, though there's more combat. Fallout and Fallout: New Vegas in particular are worth an investigation if you haven't played them.

I am already designing RPG/adventure that doesn't feature any fighting. In my game, they are used for example "appeal as politician", "skill of lying", "dating skill", etc etc.

Does your game have a website? Or somewhere it shows itself off?
« Last Edit: December 19, 2011, 03:11:55 AM by Jonp382 » Logged
1982
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« Reply #7 on: December 19, 2011, 03:13:42 AM »

Does your game have a website? Or somewhere it shows itself off?

I'm sorry there is none, one very wip and old screenshot of dirty hotel:
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SundownKid
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« Reply #8 on: December 19, 2011, 03:28:45 AM »

There has to at least be a few farming games that use the RPG mechanic. Social games, too, since less of them are usually about fighting. I also remember Game Dev Story having level ups and such. As long as there are diverse skills to improve - for example, on a farm or in an office - it shouldn't be that hard to make it an RPG.

There's a fine line between when it stops being an RPG and when it starts being an adventure game, though. I think that statistics and levels, or some kind of upgrades, are a pre-requisite. Just having something like insult swordfighting does not an RPG make.
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rivon
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« Reply #9 on: December 19, 2011, 06:34:12 AM »

Try RuneScape - there are like 30 different skills to level up - mining, wood-cutting, crafting, black-smithing, fishing, cooking.
http://runescape.wikia.com/wiki/Skills
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C.A. Sinner
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« Reply #10 on: December 19, 2011, 06:44:59 AM »

the sims, animal crossing, harvest moon
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JasonPickering
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« Reply #11 on: December 19, 2011, 07:39:10 AM »

you could also look at a web game called Echo Bazar. it has a lot of different stuff, and all challenges whether its a philosophical debate, or a duel are handed with the same skill check mechanic. also you could look at Mouse Guard: The RPG. its a tabletop, but it deals more with overcoming obstacles to get to your goal.
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rek
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« Reply #12 on: December 19, 2011, 07:52:32 AM »



Just subtract the swords.
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mirosurabu
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« Reply #13 on: December 19, 2011, 11:23:26 AM »

First-person sims are essentially RPG's - life sims (e.g. Kudos 1/2) and career/star sims (rockstar, football/baseball/any-sport player, game developer, etc). In a rockstar sim, the central gameplay is any fame-increasing activity, which is usually a gig, but can also be a record release. In a sport sim, it's a match; in a game developer sim, it's a game release; and in a life sim, it's a social activity. The stats are there to modify the outcome of these at any time using any preset growth function. Good outcomes give you resources you can use to increase stats and thus get better at performing central activities and thus make a progress.
« Last Edit: December 19, 2011, 11:31:46 AM by mirosurabu » Logged
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« Reply #14 on: December 19, 2011, 11:39:54 AM »

MySims (NDS) is an example. "Battles" were trying to comfort distraught tourists. After these "battles," if successful, you get experience and money.

Very misleading. Thought it would be like The Sims.
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