I finally got up and almost finalized my first game (was supposed to be included in TIG's advent calendar, but then realized that 25th was not a valid date.
Well, in a flash I made a game (quite original, I think) and it's nearing conclusion and then I got around thinking about a future project, as I feel quite pumped to continue.
I then thought deeply on how to deal with this. I've read multiple "How to start" threads but this is not a standard "where to learn" thread, but rather, what's the most accessible game type to start.RPGs
tend to require an insane amount of graphics and rather complex dynamics, also, making a decent story can be hard though I could write one easily because I'm creativePlatfomers
are accessible enough and can be made quickly and almost pain free in any game engine (I include Contra likes in this sector)Shoot 'em ups
are also a valid option (I rather like Super Aleste and R-Type(s) of the SNES)Racing
can be easy enough, but the part that makes it hard is the AI. Making a single player only or fully multiplayer game is mehPoint and click
can be somewhat achievable, a good way to do it is taking pictures of scenery and use it as background (find missing objects games are included in this area)Puzzle games
are an odd case, where programming can be difficult, depending on the puzzle mechanic chosen.
Now, all this is cool and dandy, but all of them can present challenges to a beginner, whether by programming or a vast amount of resources a single developer can't deal with.
Of course, I'm not yet versed enough in game making to be useful in a team (I still have a long trail ahead of me).
Now, considering all this, while gathering more info on such issue, I found another game type I was yet to see: Game Books
. I have a lot of the original physical game books and of course, I was pleasantly surprised to see this.
I then proceed to "deconstruct" the game mechanic:
A paragraph of text, an event and few possible outcomes. To a programmer, this is majorly a case of a few "switch... case" and "if then else" events that can pose little threat even to a beginner.
Am I correct in this assumption?
What's the best, simplest game type to begin with? I'm not one to back away when in front of a little challenge, but I'd like to see results, even if ridiculous by others standards.