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vinheim3
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« Reply #60 on: December 22, 2011, 07:36:35 AM » |
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i found dragonmaw's reply pretty interesting and funny actually
I found it innovative and experimental
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Paul Eres
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« Reply #61 on: December 22, 2011, 07:56:07 AM » |
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nah, telling people to shut up is old, there's nothing new under the sun, it's just a clone of shakespeare and other people from the 16th century, which is when the first recorded use of the phrase shut up to be similar to holding one's tongue happened. dragonmaw didn't innovate at all with that, it was just good execution
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Mikademus
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« Reply #62 on: December 22, 2011, 08:12:31 AM » |
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^ Good execution, really? It was a rather run-of-the-mill sentence. Nothing remarkable about its construction, word plays or references; it didn't display any distinct period stylistics; it wasn't particularly witty; not was it a sagacious or kung-fu retort with any take-down power. Especially the "aka shut up" was a disappointing and anti-climactic ending. I had expected more, or at least something funny or creative, from the 'Maw.
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\\\"There\\\'s a tendency among the press to attribute the creation of a game to a single person,\\\" says Warren Spector, creator of Thief and Deus Ex. --IGN<br />My compilation of game engines for indies
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Paul Eres
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« Reply #64 on: December 22, 2011, 08:35:11 AM » |
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i don't think construction, word play, sagacity, kung-fu retorts, and references are what make writing good (although they can help), truth is what makes writing good, it's the most important thing
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J-Snake
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« Reply #65 on: December 22, 2011, 08:43:43 AM » |
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You know guys, typing letters will never get old.
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Mikademus
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« Reply #66 on: December 22, 2011, 09:08:02 AM » |
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i don't think construction, word play, sagacity, kung-fu retorts, and references are what make writing good (although they can help), truth is what makes writing good, it's the most important thing
Of course to understand truth you must understand the entire universe. Everything is connected.
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\\\"There\\\'s a tendency among the press to attribute the creation of a game to a single person,\\\" says Warren Spector, creator of Thief and Deus Ex. --IGN<br />My compilation of game engines for indies
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Superb Joe
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« Reply #67 on: December 22, 2011, 12:40:42 PM » |
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i don't think construction, word play, sagacity, kung-fu retorts, and references are what make writing good (although they can help), truth is what makes writing good, it's the most important thing
to convey truth in an entertaining manner, you must be an expert liar
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J-Snake
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« Reply #68 on: December 22, 2011, 01:00:11 PM » |
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Commercials know the truth pretty well.
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Dragonmaw
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« Reply #69 on: December 22, 2011, 01:18:02 PM » |
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^ Good execution, really? It was a rather run-of-the-mill sentence. Nothing remarkable about its construction, word plays or references; it didn't display any distinct period stylistics; it wasn't particularly witty; not was it a sagacious or kung-fu retort with any take-down power. Especially the "aka shut up" was a disappointing and anti-climactic ending. I had expected more, or at least something funny or creative, from the 'Maw.
finger my butthole
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My religion consists of a humble admiration of the illimitable superior spirit who reveals himself in the slight details we are able to perceive with our frail and feeble mind.
-Snoop Dogg
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I_smell
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« Reply #70 on: December 22, 2011, 01:41:49 PM » |
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I don't like VVVVVV cos I can't get 5 screens in any direction without dieing so much I give up. I don't think it does anything new, so yea I think this is just a case of someone filling in key-words.
I liked Don't Look Back.
I think VVVVVV is really popular because it's so fast-paced and it's just about straight level design, and you can run off in another direction if you get stuck.
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thatshelby
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« Reply #71 on: December 22, 2011, 04:17:03 PM » |
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^ Good execution, really? It was a rather run-of-the-mill sentence. Nothing remarkable about its construction, word plays or references; it didn't display any distinct period stylistics; it wasn't particularly witty; not was it a sagacious or kung-fu retort with any take-down power. Especially the "aka shut up" was a disappointing and anti-climactic ending. I had expected more, or at least something funny or creative, from the 'Maw.
finger my butthole This really ought to be your catchphrase.
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Alevice
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« Reply #72 on: December 22, 2011, 04:58:46 PM » |
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You say you want to finger his butthole three times and he shows up.
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Manuel Magalhães
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« Reply #73 on: December 22, 2011, 05:01:35 PM » |
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6 times, actually. ^^^^^^
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Danmark
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« Reply #74 on: December 22, 2011, 05:19:39 PM » |
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How much of a philistine am I if I think that VVVVVV is experimental (in the sense of "trying something distinct"), but not especially refined?
There's an overemphasis on retrial & muscle memory vs. deliberation and reaction throughout the game. I mean, there are even parts where you couldn't possibly succeed the first time (on your first playthrough), because you need information that can only be gained through death. OTOH there are quite a few moments where you're encouraged to stop & think about how to proceed ahead of time, due to a lack of resting spots between hazards.
The level design is alright. Has its moments though, particularly with screen wrapping. Exploring the world is satisfying. Plenty of variety in the environments, although none of them look very good. Terrible visuals, good music.
Low deceleration of the player character appears to be the main source of difficulty through most of the game. Movement in general is joyless, which is a problem for a platformer.
It's an alright game. Nothing spectacular, well above mediocre.
Regarding its experimental nature, it's hard to say the Forbes writers intended, but is VVVVVV not innovative? Flipping affects nothing in the world but the player character, and it's the only means of "jumping". Had that been done before? Even if so, has the combination of VVVVV's mechanics (flipping, flip trampolines or whatever, non-Euclidean screen wrapping, etc.) appeared before?
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