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890994 Posts in 33519 Topics- by 24761 Members - Latest Member: beertree

June 18, 2013, 04:07:20 PM
TIGSource ForumsDeveloperFeedbackDevLogsPuppet Children (2nd song on pg 10)
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Author Topic: Puppet Children (2nd song on pg 10)  (Read 6671 times)
SolarLune
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« Reply #90 on: January 19, 2012, 01:48:00 PM »

Haven't played it...
Haven't played what?
EDIT: Surely you don't mean you haven't played Cave Story.
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eigenbom
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« Reply #91 on: January 19, 2012, 02:30:06 PM »

Haven't played it...
Haven't played what?
EDIT: Surely you don't mean you haven't played Cave Story.

I think I played like the first 3 screens of it a couple of years back. My indie game experience is not as wide as it should be, but I'm seeking to remedy that - I played Celestial Mechanica, Arvoesine, Momodora, and NoituLove2 recently. And I hope to play Puppet Children when it's finished!
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Zack Bell
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« Reply #92 on: January 19, 2012, 02:43:47 PM »

I really need to change the title... This game has nothing to do with puppets and it certainly won't just be called Children  Tongue

For those of you who missed it, this started as another game, but the mechanics played better in my head than how they actual felt when I prototyped it. I stripped out the fluff and ended up with the game that you see now.

I'm snowed it with no power. So no code, computer, or game making of any kind for a day or two Sad
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eigenbom
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« Reply #93 on: January 19, 2012, 02:45:09 PM »

Quote
or game making of any kind...

You can sketch and draw levels. Smiley
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Zack Bell
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« Reply #94 on: January 19, 2012, 03:15:45 PM »

Level design by candle light  Cool
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todd
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« Reply #95 on: January 19, 2012, 03:18:26 PM »

I really need to change the title... This game has nothing to do with puppets and it certainly won't just be called Children  Tongue

Hijos  Smiley
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eigenbom
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« Reply #96 on: January 19, 2012, 03:30:55 PM »

Level design by candle light  Cool

I design my levels using just the light from my cigar Cool
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namragog
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« Reply #97 on: January 19, 2012, 03:43:45 PM »

I design my levels with the light of burning bamboo  Ninja
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Gabriel Verdon
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« Reply #98 on: January 19, 2012, 03:49:07 PM »

I design levels with nothing but the light of my overwhelming disdain.
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Ashking
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« Reply #99 on: January 19, 2012, 03:57:43 PM »

I don't design levels, I use procedural generation. Big Laff
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Zack Bell
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« Reply #100 on: January 19, 2012, 04:40:50 PM »

in b4 "I design levels by..." meme  Durr...?
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Angelbait
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« Reply #101 on: January 20, 2012, 01:17:36 AM »

Wha?  What happened?  Its like, awaking from a daze left only by the blackhole of an imminent meme...

PS - I see a shadow of a child?... Lol, Too much work no play makes Vancouver snowy tonight. 
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Zack Bell
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« Reply #102 on: January 22, 2012, 12:49:53 PM »

Hey guys, thanks to Aaron (Angelbait), the level design for the demo version is fully fleshed out!

Right now I am tweaking the rooms to my liking (difficulty-wise) and trying to make a nice difficulty curve that feels natural to me.

After that we can tile the rooms and make them look pretty. Then it's testing time!
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Zack Bell
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« Reply #103 on: January 23, 2012, 01:19:23 PM »

It's 1:18 where I live, and I have school until about 9:00 tonight. However, I should be posting 8 new levels tonight and this will technically be the "first build/demo".

Be sure to check here for updates.  Coffee
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Armageddon
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« Reply #104 on: January 23, 2012, 02:48:05 PM »

 never got a PM. Shrug
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