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1075919 Posts in 44152 Topics- by 36120 Members - Latest Member: Royalhandstudios

December 29, 2014, 03:29:20 PM
TIGSource ForumsDeveloperTechnical (Moderators: Glaiel-Gamer, ThemsAllTook)How to do project managment?
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PompiPompi
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« Reply #20 on: December 27, 2011, 10:01:26 AM »

Probably 99% of the programmers think they are really great and smart, and only 1% are actually that.
Yea, you can code and make stuff, we get it. No, it doesn't make you brilliant...
(At least from my short experience in working in a "real job")
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Mikademus
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« Reply #21 on: December 27, 2011, 10:20:11 AM »

Some will believe in their own superiority and in others' incompetence.
That's not a problem as long as others accept it. Cool

I know that you're trolling as always but it actually is a severe problem because it leads to a bad atmosphere, feelings of entitlement, decreasing communication and suffering code quality and project direction. In general less experienced developers overrate their own competence and underestimate that of others, while experienced developers will promote the team because it is more efficient than doing everything themselves.
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sorceress
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« Reply #22 on: December 27, 2011, 10:36:48 AM »

My question is simple, how do you do your project management for your games?

I tend to just keep a "picture" of the project in my head, and because I'm a global thinker, that's my preferred method of management.
 
But as my projects have grown bigger I feel a need to write some thoughts down, knowing that sometimes I can forget them. So I often end up making a rough list of things that need to be done. Then periodically rewriting the list as some points get done/partially done/divvied up.

So clipboard and trusty retractor pencil suffice for project management. Smiley

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InfiniteStateMachine
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« Reply #23 on: December 27, 2011, 11:25:39 AM »

For personal projects I usually just have a notebook and drawer for that project. I put various list and design stuff in there. I usually write a list of my weeks goals and more often than not a lot of those are left over the next week. I just rewrite the list about once a week.

For group projects over the internet. I personally just like to use a forum and IM's. Maybe trace attached to SVN for bug tracking.

I've worked on teams that have used a whole suite of products like basecamp etc. On of the problems with that is that people forget to use all of them and they ultimately go unused. Getting new team members up to speed on those apps takes time.
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J-Snake
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« Reply #24 on: December 27, 2011, 12:37:10 PM »

Divide and Conquer is really the gold-tip here. I cannot imagine any other concept how to deal with complexity since it simply doesn't exist.
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