Hello. I've been meaning to make this devlog for a while, but I'm not really good at maintaining devlogs so I never bothered. I expect to be able to work on this a little bit more consistently for the next few weeks and maybe months, but no promises. Forgive me for being disorderly.Bandit Party
is a game about shooting things and collecting golds
with your friends. Up to four people
can play together on a single screen
. For now, you need an xbox controller to play, but it'd be pretty easy to add optional keyboard controls if I want to distribute this on PCs. Each player can move in any direction and shoot either left or right.
I am making it as my first project in XNA
, for Super Ghosts
. By the time this is done I hope to have a fairly good set of code for 2d XNA games. With the current engine I think I can pretty easily port most simple Game Maker- and probably Flixel/Flashpunk-level games, and once I learn shaders more thoroughly I should be able to port the more visually advanced ones, as well.
I'm unsure what I will do with the game once it is finished. I'm currently thinking I will put it up for a dollar on XBLIG and maybe PCGame Modes
Most of the game is spent Prospect
ing, where players fight various enemies and take their golden bones
. The goal is to get the most golds
, but getting the most kills or triggering various special events
is fun too. New characters and levels can be unlocked. Prospecting is cooperative, so players can't shoot each other. If a player dies, however, there are ways he can harass or help his living comrades.
If players are feeling especially uncooperative, they can Duel
instead. I haven't done much design for this yet other than that players can kill each other.Levels
Players choose from one of several areas of the desert to party in. Each area has a different set of environmental objects and enemies.
I currently have three areas started, though I hope to add at least two more. The Cracks
, in the dry desert plains. Bandits and other humans are the most common enemies here, but other animals
will occasionally make an appearance. Don't get eaten by the giant snake
(sorry for the poor video quality). The Dunes
, in the sandy desert. Quicksand, dust storms, living cacti, possibly sand sharks. Don't expect to actually see any dunes. Have a mockup
Above is a mockup for what I want it to look like. I've got it to generate the basic shapes
and shadows of the mesa, but I haven't yet developed the cracks or various outcroppings.The Mesas
, on the flat tops of the mountains. Watch out for giant birds and parachuting bandits. Don't fall off.
The other two areas I want to add are The Streams
and The Ruins
. Procgen is going to be more difficult for those levels, though. I might also add a sort of super easy tutorial chicken level called The Coops
Here's a mockup for The StreamsMiscellaneousCharacter selectPause menuirrelevant glitch shotfirst time I ran it on the xbox
, on my awesometerrible tv in my college dorm room from last yeara poster
doing well in this game is harder than avoiding dysentery on the oregon trail
As for music
I don't have anything yet. I've found a couple of songs I like for the mood of the game, though. If you think you have the shenanigans to make something of similar westerny silliness, give me a shout. I need musics badly.
Jerry Mickle is doing the music c:
I'll probably post new enemies and environment stuff here as I make it, and will answer any questions you have about the game as it stands. Tell me if you want videos of anything specific. If you've got an idea for something you'd like to see in the game, I'd like to hear it.
If I do end up wanting to put this out on PCs, I'm gonna need some beta testers with friends. We'll flip that bridge when we get to it, though.