maybe if you time it right and hit his other foot while he's jumping then he'll fall? and then get bonus damage for headshots on the ground?
Yessir, I'm doing exactly that. Everything's done except getting shot in the head, actually dying, and the AI to drive it all. The ball throw and pull looks a lot nicer ingame than I thought I'd be able to get it when I was doing the animations. Expect a better video when it's done (probably sometime before Thursday, if all goes well)
I worry that players who haven't seen this devlog (hopefully the majority of players) won't think to shoot the other foot and his head, though. I've been trying to come up with a good way to help them along in this regard, but I haven't come up with anything I liked yet.
I suppose I could make it easy to hit the second foot, but that would make it too easy to kill him if you know the proper method. I could tell an indian to tomahawk his jumping leg once to show people how to do it if they survive without doing it for long enough, I guess. Actually yeah, maybe I'll do that.
In other news, I signed up to exhibit this at the Boston Festival of Indie Games on Sept 22nd, so show up (it's free!) if you want to play this with me or other festival-goers before release (unless I get booted because the demo I submitted doesn't run or something o: )