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TIGSource ForumsCommunityDevLogsMr. Hat I - Demo Inside -
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R.D.
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« on: January 04, 2012, 03:55:22 AM »


Hello Smiley

This game is a remake of a RPG-Maker 2000 Game I made for a Gameboy-Contest. The basic idea is a Jump'n'Run with RPG-Elements. The orginal game was a top-down but i just love side-scroller so the remake must be done this way Durr...?

The story is very very simple. You are Mr. Hat. You a the hero who tries to rescue the princess. That's it, but I can promise that there is a twist :D

The gameplay consists of 2 types. the first ist the jump'n'run part were you run around, push boxes and stuff. Like Cave Story you can return to previous locations to find new items with new equipment. Then there is the second part where you fight enemies you encountered on the maps. The battle system is a action based battle system with some round base elements. It's not coded yet so no screens Sad

The graphics are done by a fellow student and the music by a good friend of mine and lead guitarist of the band: Our Slight Indulgence. Sounds are done by me.

Screenshots:

jumping on the test map. / pulling boxes.


opening box in color mode (this is story depending) / The equipment menu were you equip hats to your sword or shield.


What you can't see on the screens is that a lot stuff is animated. the cursor has a waggle animation, the menu pops up with a smooth animation and so on.



Videos:




Demos:
Ver 0.4: Windows / Linux / Mac (Jar File)

Edit:
added missing natives for mac



TODO-List
  • new graphics
  • new background handling
  • dust effects
  • new collision system
  • new box moving (old one has bugs)
  • add rain (?)
  • battle system
  • enemies
  • game switches


Hope you like it  Grin

« Last Edit: February 08, 2012, 10:20:30 AM by R.D. » Logged

Herr Schnurrbart
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« Reply #1 on: January 05, 2012, 06:08:30 AM »

Quote
The equipment menu were you equip hats to your sword or shield.
This...
This is brilliant My Word!
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R.D.
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« Reply #2 on: January 05, 2012, 08:40:15 AM »

This...
This is brilliant My Word!

I know...  Cool

Today I implement something like a brakeslide after running. It's short but gives a nice feeling to the gameplay. Also if you stop pushing a direction key while falling you will move some pixels into the direction, similiar to the brakeslide Smiley

If I have the menu ready, I guess I try to make a video with the current features. Never did that so it might look funny :D
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Angelbait
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« Reply #3 on: January 05, 2012, 11:32:08 AM »

I require MANY HATS!  Lookin like a good start though, so keep it up!
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R.D.
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« Reply #4 on: January 06, 2012, 10:51:05 AM »

I will, but images are nothing against videos... so as promised:




(no video tag here?)
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« Reply #5 on: January 06, 2012, 12:53:06 PM »

I will, but images are nothing against videos... so as promised:




Looks damn smooth!  And I kinda like the flipping of the character, reminded me of Mario.  Looking forward to seeing more graphics in there as well mate!
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R.D.
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« Reply #6 on: January 06, 2012, 01:35:12 PM »

Haha thanks Smiley The flipping is just some OpenGL magic :D As well as the spinning of the boxes or shaking of the chests.

Animation will come, as mentioned on youtube, my artist is veeeeeeeeeeery slow... for the second Mr. Hat (yes, it's already planned :D) I have another one which is just awesome especially on animations /o
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« Reply #7 on: January 06, 2012, 02:31:14 PM »

This looks awesome! ill be watching!
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R.D.
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« Reply #8 on: January 08, 2012, 08:46:50 AM »

Thanks!

Some updates I made this week:
  • added run animation. Had to pixel it myself, my artist is too lazy xD
  • fixed some bugs, when running is on and turning in mid-air.
  • added puhs/pull animation.

Not much but what evar Shocked
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SolarLune
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« Reply #9 on: January 08, 2012, 08:52:33 AM »

Cool game - it's looking good. Keep making progress! I think I mentioned this in another thread, but it's looking very polished. In addition, suggestion:

Hat on top of top hat-hat.

... I'm an idiot. Durr...?
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R.D.
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« Reply #10 on: January 10, 2012, 05:42:51 AM »

Haha, thanks :D
Yes I always try to make games which will look good... at least in the end Smiley

Updates:
  • added "kick box"-anmation (again pixeled myself). No I have a nice Animation for Mr. Hat I when opening a box
  • added turn animation, which will be used when Mr. Hat reads a sign.
  • added dust effects
  • added save menu (totally forgot to add it O_O)
« Last Edit: January 10, 2012, 05:54:16 AM by R.D. » Logged

R.D.
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« Reply #11 on: January 16, 2012, 08:50:33 AM »

Yoyoyo b-boys!

Some updates again:
  • dust is now better and has a lot of netas features like interpolation and stuff
  • clouds! there move on 2 layer and on bigger map they scroll slower
  • added some background scrolling stuff... this is just for the demo because i don't have the time to do something else (And I don't have an idea right now how I should make backgrounds for the game, if someone has an idea, just spill it!



So with this, there are 2 weeks to go... then it's demo time /o
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R.D.
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« Reply #12 on: February 08, 2012, 02:57:35 AM »

Demo Time!

Ver 0.4: Windows / Linux / Mac (Jar File)

Edit:
The source will come with a later demo or with the final game. I'm not happy with the code since I hade to do much stuff the hacky way. I just had no time for thinking on how to implement a feature the best way. This is my first game written in Java  but don't hesitate to attack me with all the bugs you can find :D

Known Bugs:
Glitch while pushing / pulling crates.

« Last Edit: February 08, 2012, 10:19:47 AM by R.D. » Logged

SolarLune
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« Reply #13 on: February 08, 2012, 06:11:11 AM »

Thanks for providing a demo. The link's a little broken, though - there's quotes in the URL, and there needs to be a colon in-between the 'http' and the forward slashes.
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R.D.
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« Reply #14 on: February 08, 2012, 06:15:56 AM »

Thanks :D Fixed that one Smiley
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Herr Schnurrbart
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« Reply #15 on: February 09, 2012, 05:25:45 AM »

So much polish! Dear god. This is interface porn in perfection. Loved it, when the words in the textbox actually jumped  Kiss
I'd prefer if running would be toggleable (is this an actual word?), if the speech bubbles would contain a "!" instead of an "A" ("A" suggests that you need to press the A-Key rather than representing "Action!" imo) and the actual platforming was better (I tend to fall of edges when I'm sure I have pressed the Jump-Key).
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R.D.
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« Reply #16 on: February 17, 2012, 09:33:36 AM »

Thanks a lot Smiley Great you like the textboxes, I'm kinda proud on those. I can implement any feature I want, from shaking to jumping to fading in or something. Sooooo nice :D
Jepp, I will make it so that you need to hold down a button to run, feels waaaaaaaaaaaay better.
The thing with the bubble is a great idea! I will implement this as soon as my AnimationXML Generator is finished!
The plattforming is really sucky I give you that :/ To be honest the whole player class sucks and I will make a new one with better "deadzone" and also better jumping (currently you start jumping far right after you started run, I want to have something like mario :D)
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« Reply #17 on: February 26, 2012, 04:46:21 AM »

Keep it up! the project looks awesome  Smiley . I just wanted to ask that which language+library are you using? Does it provides you freedom? Like adding your own physics, collision?And also what are the main features of it?
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R.D.
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« Reply #18 on: February 26, 2012, 02:19:07 PM »

I'm using the goog old Java with LWJGL and Slick2D and my own "RadicalAddOn"-Framework. The first is a game library for java (includes OpenGL, OpenAL and even OpenCL), the second is a layer abover LWJGL which makes it easy to manage your game loop and load images, sounds etc. (Really awesome and it gives me all the freedom I need, since it's java and most frameworks tend to be flexiable I can easly abstract classes and inject my own stuff [it's also Open Source, which is awesome]). The last ist just a bunch of classes I tend to use often like FastMath, Ressource loading or debugging.
I also use a lot of selfmade tools like a MapMaker and stuff. Currently doing some Tool for creating Animations on SpriteSheets (I'm lazy and don't want to code all the stuff in xml on my own :D)
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cubertron
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« Reply #19 on: February 26, 2012, 06:53:30 PM »

Isnt Slick2d Based on LWJGL ?
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