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879283 Posts in 32974 Topics- by 24361 Members - Latest Member: Raiyumi

May 23, 2013, 05:30:18 PM
TIGSource ForumsPlayerGamesGames which aged poorly/don't have replay value/are bad due to taste change
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Author Topic: Games which aged poorly/don't have replay value/are bad due to taste change  (Read 3349 times)
cynicalsandel
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« Reply #45 on: January 06, 2012, 09:49:07 PM »

I'm going to respond to the original title of the topic. I think most puzzle games aren't as good the second time around because once you've solved the puzzles once, there isn't really any point in doing them again.
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« Reply #46 on: January 06, 2012, 11:05:23 PM »

[really cool low poly stuff]
Really, really like this style! However, I don't think the PS1 and N64 did it justice because of their low processing power and other limitations. Don't really like playing games from fifth gen consoles, they all feel so clunky. Concerned
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Gimym TILBERT
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« Reply #47 on: January 06, 2012, 11:55:24 PM »

Imo it's because 3D was new, no artist was train enough, but we did see cool stuff as they learn on the go, but only later low processing platform would benefit (early 3D mobile game, DS game, etc...). I mean look early psx crash vs later one (team racing) it's like day and night.
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capn.lee
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« Reply #48 on: January 07, 2012, 12:22:09 AM »

a few months back I started rebuilding an N64 collection from ebay. I had very fond memories of 1080 snowboarding and re-volt but now I can't even force myself to play them. My girlfriend found the same thing with the majority of Rare's 3d platformers
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sergiocornaga
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« Reply #49 on: January 07, 2012, 06:04:28 AM »

I know that feeling all too well, but for me it was Knytt Stories instead.
But either way it didn't age badly, it just doesn't have replay value.

A game with literally thousands (perhaps even tens of thousands) of custom levels doesn't have replay value?
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C.A. Sinner
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« Reply #50 on: January 07, 2012, 06:06:28 AM »

I think he means the base game. No reason to get pedantic.
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leonelc29
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« Reply #51 on: January 07, 2012, 07:57:26 AM »

all of the Zelda game Concerned

i can't really force myself to play again(or complete playing it) after i playthough the second time(i usually quick run the 1st time to look at the story, then 100% on second). the puzzle became very boring since i remember how it work, and story became boring as hell.

for the type C game(which added by Caruso), best example is Werewolf the Last Warrior. it's pretty wonderful when i play it as a child, but it's complete shit when i play it last year. but still, it has catchy tune.

about the final fantasy, i quite enjoy 8 & 9 over the newer one until today, probably because the story are kinda memorable, and it's quite an okay love story if you're okay with it.

and....i was just about to install Half Life 2, ep1, and ep2...but...i think i going to wait for episode 3, if it ever come(it's been forever!)
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kukukupo
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« Reply #52 on: January 07, 2012, 09:40:30 AM »

Final Fantasy VII - I didn't think much of it when it came out - even then I thought the load times were brutal.  Last time I tried to play it again, I couldn't stand it.

Warcraft - I - this game is sooooo bad.  It is a wonder how it got a sequel.



IMO, 2d games tend to age better than 3D, ALA Donkey Kong, Zelda I, II, ALTTP, Final Fantasy III, Pac Man, etc.  The early 3D games look especially bad.
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Manuel Magalhães
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« Reply #53 on: January 07, 2012, 09:59:40 AM »

Alright, changed the title to reflect better on the thread. It's not very elegant, but it covers the three cases of disappointment when you replay a game so heh.
>_<
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peanutbuttershoes
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« Reply #54 on: January 07, 2012, 10:11:32 AM »

I like ugly low poly art. Durr...? Love it even.
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Manuel Magalhães
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« Reply #55 on: January 07, 2012, 10:22:13 AM »

Why would you like ugly graphics?
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cynicalsandel
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« Reply #56 on: January 07, 2012, 10:35:41 AM »

It is indie. Wink Some low poly art isn't bad, but a lot of the stuff on the N64 was horrible, and I enjoyed them as a child. Who, Me?
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DavidCaruso
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« Reply #57 on: January 07, 2012, 11:33:18 AM »

Oh wow this topic is three topics now.

Okay, let's get this out of the way first: the only games which I think don't have replay value are bad or mediocre games. Any good game is playable more than once, they don't need tons of achievements or unlockable Santa hat with anime girl shaped tassle on top collectathon schlock to add "replayability." Or, alternatively, you could just never replay any game ever, which might actually be the smarter thing to do given how many awesome games there are out there but fuck that.

And games that are bad due to my tastes changing...a lot, actually. A huge example off the top of my head: in 2007, I thought that The Legend of Zelda: Twilight Princess and Super Paper Mario were awesome amazing games, to the point where I put what must have been a hundred hours into making a fucking speedrun of the latter and submitting it to SDA. Today I can't stand to even look at either game, let alone play them. Awfully designed garbage. Likewise, when I was like ten years old I loved the shit out of the Harry Potter Game Boy Color games, then I tried to play one again about six months ago and it was pretty bad (though the second game still probably has some of the best music on the GBC, shame no one's ripped it in full.) Sonic 2. EarthBound. Harvest Moon. Tons more.

IMO, 2d games tend to age better than 3D, ALA Donkey Kong, Zelda I, II, ALTTP, Final Fantasy III, Pac Man, etc.  The early 3D games look especially bad.

Mechanically I think both kinds age equally well, but this is definitely true aesthetically. I think it's due to stylization, which is a quality that's always inherent in 2D games due to them being, well, 2D. Most likely, heavily stylized games like Wind Waker or Okami won't age nearly as badly as stuff like Deus Ex or Tomb Raider have. And of course, people will still love the shit out of Metal Slug's visuals a hundred years from now (if the game isn't being directly upscaled to 160000x90000 by then...)

That being said, I kind of like the really-early-3D aesthetic. Stuff like Wolf3D, Doom, etc. Shit only gets bad during the jump from sprites to polygons.
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Paul Eres
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« Reply #58 on: January 07, 2012, 12:19:05 PM »

i think the 'all good games have replay value' does not apply to adventure with strong puzzle elements or puzzle games, since after you've solved the puzzles there's no reason to replay them (unless it's one of those rare puzzle games with multiple solutions to their puzzles, like spacechem, or which aren't actually puzzle games at all but block-pattern games, like tetris)
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Felix0
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« Reply #59 on: January 07, 2012, 12:48:32 PM »

Early PS1/Saturn polygons have aged far better than most early PS2 fare. Jumping Flash and Panzer Dragoon are still unbelievably gorgeous when compared to, like, Red Faction 1.

There are very few N64 games I'd give the same accolades to, though. Hardware-based texture blurring resulted in some of the ugliest, muddiest 3D messes of all time.
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