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878878 Posts in 32942 Topics- by 24350 Members - Latest Member: yodonome

May 22, 2013, 09:59:11 PM
TIGSource ForumsPlayerGamesGuild Wars 2
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Geeze
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« Reply #15 on: January 10, 2012, 06:08:12 AM »

Well even if it's gone to more WoWish direction, I'd say it's still worth it cause of no subscription fees. Beer!
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Netsu
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« Reply #16 on: April 22, 2012, 11:44:36 PM »

Anyone here will be playing in the beta event next weekend?
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Blademasterbobo
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« Reply #17 on: April 23, 2012, 01:04:07 AM »

this was almost as disappointing as diablo 3. not quite as bad, though, but only because i'm not a huge fan of mmos anyway. many of the same types of problems in both games. they took all of the things that separated gw1 from other mmos and... removed them. completely. game is super disappointing if you actually wanted a sequel to gw1. maybe it's a good mmo? idk, the only mmo i've ever liked was gw. this isn't gw.
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« Reply #18 on: April 23, 2012, 02:06:56 AM »

this was almost as disappointing as diablo 3. not quite as bad, though, but only because i'm not a huge fan of mmos anyway. many of the same types of problems in both games. they took all of the things that separated gw1 from other mmos and... removed them. completely. game is super disappointing if you actually wanted a sequel to gw1. maybe it's a good mmo? idk, the only mmo i've ever liked was gw. this isn't gw.

I was on the same boat a year ago. Was a huge fan of GW1, with the CCG-like skill system, highly tactical and also almost board-game like leveling and energy management mechanics.
Then they tell me there are 80 levels, energy potions, energy is a long term resource lasting multiple battles, elite skills have a multi-minute cooldown, I was super disappointed. When the removed energy completely and instead gave us stamina for dodging it struck me as even weirder but I didn't even care.

And then suddenly I stopped looking at this as a sequel to GW1 and it started looking awesome. I still miss the endless possibilities of the old skill system, but this game sure looks great with the much more position-heavy combat, dodging attacks and shooting people in the face with Charr rifles. It's also much less reliant on teams but allows you to spontaneously group together with nearby players in the face of danger, which in my opinion is way WAY better for PvE than what GW1 had.

Actually, it then occurred to me that I never really liked PvE that much in GW1, it was a great PvP game but all I could play was Random Arenas because no one wanted to play with a guy who isn't very dedicated to competitive play and just want to bash some people from time to time.

So yeah, this isn't Guild Wars but I think it could actually be a better game for me. And I have even more excite because I never played an open-world MMO before and this will be my first.
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Blademasterbobo
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« Reply #19 on: April 23, 2012, 02:13:01 AM »

i wouldnt mind if it wasn't like gw if it was actually fun. but again, i don't really like traditional mmos at all.  Shrug also, when i played, it was way too laggy for the dodge to be remotely useful.
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« Reply #20 on: April 23, 2012, 02:52:34 AM »

Huh, laggy dodging sounds awful, I haven't played yet but I intend to this weekend. I hope I'll love it, because I already bought it Wink
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C.A. Sinner
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« Reply #21 on: April 23, 2012, 04:01:20 AM »

how is it more like wow other than the look? does it have a persistent world or sth?
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« Reply #22 on: April 23, 2012, 05:17:18 AM »

I was a huge player in GW 1, got into the top 20 guilds PvP wise and twice breaking into the top 10. Gold trim all day. Getting them Z-keys.

/rank
/rank
/rank

Anyways im so excited to play GW2 for other reasons than just the PvP, can't wait for beta!
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« Reply #23 on: April 23, 2012, 05:53:11 AM »

how is it more like wow other than the look? does it have a persistent world or sth?

It has a persistent world instead of instances, it features leveling up to lvl80, it has loot, it has races and no way to change or even set a secondary profession.
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Tom Grochowiak
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« Reply #24 on: April 23, 2012, 12:36:38 PM »

As a sequel to GW2, it's shit. But as an MMO trying to do things a bit differently than other MMO's it looks pretty good.

Will finally get to see how well everything works this weekend
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« Reply #25 on: April 23, 2012, 07:45:55 PM »

As a sequel to GW2, it's shit. But as an MMO trying to do things a bit differently than other MMO's it looks pretty good.

Will finally get to see how well everything works this weekend

what is it doing differently?
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« Reply #26 on: April 23, 2012, 11:39:06 PM »

what is it doing differently?

- The levelling curve, every level from 30 to 80 should take you equally long to complete.
- There supposed to be no parties in PvE, you just see a guy bashing monsters so you run over there and help him and you both get rewards.
- You have a personal, branching storyline which is affected by your race, starting character choices and the choices you later make during the quests that are included in your storyline. Basically much more RPG in an MMORPG.
- The dynamic events, those are randomly appearing quest best explained by an example:
You walk through the countryside when suddenly you see a band of bad guys attacking a village, burning crops and shit. You can ignore it or run over there and help villagers defend. Maybe other players will join the fight and together you will push the attackers back, this will trigger another event where you can discover the source of the attack and burn the enemy camp or whatever. But if you fail/ignore the event and the village is not defended, then it will trigger an event where you could help the villagers rebuild the village.
So the world is actually changing all the time according to the outcome of those even chains, which can be much longer than just two events. And everybody can see those changes the same, it's not like a quest tailored to you as a player, it's stuff that is really happening in a persistent world.
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C.A. Sinner
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« Reply #27 on: April 24, 2012, 02:31:31 AM »

Quote
- There supposed to be no parties in PvE, you just see a guy bashing monsters so you run over there and help him and you both get rewards.
- You have a personal, branching storyline which is affected by your race, starting character choices and the choices you later make during the quests that are included in your storyline. Basically much more RPG in an MMORPG.
- The dynamic events, those are randomly appearing quest best explained by an example:
those things sound pretty cool actually
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TeeGee
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« Reply #28 on: April 24, 2012, 03:56:18 AM »

Yeah, it looks like a cool and innovative MMO on its own. Just not really the mix of MtG and Counterstrike that GW was.
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Tom Grochowiak
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« Reply #29 on: April 24, 2012, 06:47:38 AM »

Quote
- The levelling curve, every level from 30 to 80 should take you equally long to complete.
This is not really a thing, imho. I feel like in WoW, GW, and SWToR, all the levels felt like they generally took the same amount of time to get through (assumign I was actually trying to level and not dicking around) and even then, that's still 50 levels.
You know what was unique and different? Having a low level cap so that people could get to max over a single weekend, if they so desired, or could play an hour a week and get there in half a year. Unless each level lasts like 15 minutes, it's still going to be useless grind. The FAQ says each level will take around 90 minutes. 30-80 alone will take about 3 days real time. That is almost as long as it takes to get from 0-max in SWToR! So, what's the point of the linear leveling requirements if it still takes the same amount of time.
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- There supposed to be no parties in PvE, you just see a guy bashing monsters so you run over there and help him and you both get rewards.
What does this even do for the experience? Encourage people to form ad hoc groups to complete tough missions? You mean...what already happens... but now it's unofficial? If all participating players get full rewards, what is stopping botters and gold sellers from just getting 5 guys together and all hitting the same target, getting 5x the rewards for free?
Quote
- You have a personal, branching storyline which is affected by your race, starting character choices and the choices you later make during the quests that are included in your storyline. Basically much more RPG in an MMORPG.
SWToR had the personal storyline thing, it was really dumb. Also, I'm pretty sure every game since Fable 1 has offered personal, branching storylines with choices that matter but none have really delivered. Plus all my friends get bored when I watch the cutscenes all the way through Sad
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- The dynamic events, those are randomly appearing quest best explained by an example:
Yes, cool, now instead of talking to a dude with a yellow exclamation mark above his head I get to wander around until stuff begins happening.
Granted, this stuff does sound cool, but then again Rifts and Warhammer: Age of Reckoning had these things, or at least the proto-version, and they were dumb. I'm not sure if it really matters whether I save that village or not, I level up in 90 minutes and then I'm going to the next zone!
And anyways, what's the difference between taking a quest which spawns 10 bandits that run at you and try to kill villagers in WoW, and randomly stumbling upon a quest that spawns 10 bandits that run at you and try to kill villagers in GW2? On their website they say they are fixing a flawed design, but they are really just making it random. You do what they want you to do when they want you to do it!

Really, though, none of the PvE stuff interests me in the slightest, and that's where they're making most of their "changes" from the MMO formula. As far as PvP goes it looks like they're doing the same old boring crap. And also they took away my p...precious world pvp... Beg why would I play a game without world pvp. Screw WvWvW junk, I don't care about The Ultimate BattleGround, I want to see a guy trying to kill a snake man and I want to ruin his day, and I want people to see me killing polar bears and they try to ruin my day. But it won't work, because I love every second of it.
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