- The levelling curve, every level from 30 to 80 should take you equally long to complete.
This is not really a thing, imho. I feel like in WoW, GW, and SWToR, all the levels felt like they generally took the same amount of time to get through (assumign I was actually trying to level and not dicking around) and even then, that's still 50 levels.
You know what was unique and different? Having a low level cap so that people could get to max over a single weekend, if they so desired, or could play an hour a week and get there in half a year. Unless each level lasts like 15 minutes, it's still going to be useless grind. The FAQ says each level will take around 90 minutes. 30-80 alone will take about 3 days real time. That is almost as long as it takes to get from 0-max in SWToR! So, what's the point of the linear leveling requirements if it still takes the same amount of time.
- There supposed to be no parties in PvE, you just see a guy bashing monsters so you run over there and help him and you both get rewards.
What does this even do for the experience? Encourage people to form ad hoc groups to complete tough missions? You mean...what already happens... but now it's unofficial? If all participating players get full rewards, what is stopping botters and gold sellers from just getting 5 guys together and all hitting the same target, getting 5x the rewards for free?
- You have a personal, branching storyline which is affected by your race, starting character choices and the choices you later make during the quests that are included in your storyline. Basically much more RPG in an MMORPG.
SWToR had the personal storyline thing, it was really dumb. Also, I'm pretty sure every game since Fable 1 has offered personal, branching storylines with choices that matter but none have really delivered. Plus all my friends get bored when I watch the cutscenes all the way through
- The dynamic events, those are randomly appearing quest best explained by an example:
Yes, cool, now instead of talking to a dude with a yellow exclamation mark above his head I get to wander around until stuff begins happening.
Granted, this stuff does sound cool, but then again Rifts and Warhammer: Age of Reckoning had these things, or at least the proto-version, and they were dumb. I'm not sure if it really matters whether I save that village or not, I level up in 90 minutes and then I'm going to the next zone!
And anyways, what's the difference between taking a quest which spawns 10 bandits that run at you and try to kill villagers in WoW, and randomly stumbling upon a quest that spawns 10 bandits that run at you and try to kill villagers in GW2? On their website they say they are fixing a flawed design, but they are really just making it random. You do what they want you to do when they want you to do it!
Really, though, none of the PvE stuff interests me in the slightest, and that's where they're making most of their "changes" from the MMO formula. As far as PvP goes it looks like they're doing the same old boring crap. And also they took away my p...precious world pvp...
why would I play a game without world pvp. Screw WvWvW junk, I don't care about The Ultimate BattleGround, I want to see a guy trying to kill a snake man and I want to ruin his day, and I want people to see me killing polar bears and they try to ruin my day. But it won't work, because I love every second of it.