Thanks for the replies!
@sean: Just PC, unfortunately.
@Savick: No offense taken--the resemblance
is intentional. In fact, Oryx's Assemblee sprites are the game's main source of inspiration.

I used to be part of the RotMG community and ended up designing some of the sprites that were later included into the game. (One of these was the birdman, which I'm reusing here.) That's when I started to grow really fond of Oryx's spriting style.
@Qqwy: Yep, the font definitely needs to change. That's something I'll address once the game's a bit further into development, though.
In the meantime, I've managed to get a few things done:
- Add more randomness to the dungeon layout
- Add vegetation tiles
- Make the lighting look realistic from the character's perspective
I've also removed the borders between the various screen sections. (I never really liked them to begin with.)
Here's a screenshot showing the new features in action:

Next, I'll be finishing up the vegetation generator and also adding some earth tiles. The aim is to make the dungeon feel like a lost temple.
