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TIGSource ForumsDeveloperTutorialsRequest: How to stop 'blackness' invading Blender renders
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ollie
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« on: January 09, 2012, 11:36:30 am »

Hi,

I hope this is the right place to be posting this, I was hoping someone could explain the reason that my renders with Blender sometimes are covered in black spots like this:



I've had it several times and the only thing I've done to fix it in the past is to re-do a model. I think it has something to do with the number of sides? (the image in question started as a circle and I extruded it around to make the shape, and there's an environmental light if that bears any significance).
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« Reply #1 on: January 09, 2012, 12:21:25 pm »

Try selecting everything in edit mode and click 'remove doubles'
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ollie
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« Reply #2 on: January 09, 2012, 12:47:15 pm »

That was it, thanks :D
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jotapeh
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« Reply #3 on: January 10, 2012, 07:40:02 am »

@thatshelby you're a pro already Wink

Same thing will happen if you duplicate an object and just leave it exactly on top of the other one.
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