I've never played 4e or WoW, but I understand enough to know it's silly when people decry 4e's biggest sin as being 'like WoW', and pointing to the class stratifications. First off, WoW, like almost every MMO, took the idea of a class system from D&D.
Second, you can't say "they made all the classes blur together because they all have special abilities in combat" and then also say "they made the classes each have dumb MMO-styled roles like DPS, tank, healer", and have them both be proof of the game being bad.
As for 4e's non-focus on roleplay (arguably the most important thing), that comes down to the table you're at, and the GM you're with.
sigh okay I hate to do this but you're wrong about like
everything, pretty much
1) if you've never played WoW of 4e you can't say you understand. That's like saying oh I've never taken an economics course but let me argue with you about it because I have pedestrian knowledge on the subject. You're just gonna end up lookin' a fool. I won't bother going into detail WHY they're similar, I'll just mention that 4e was heavily influenced by trying to "beat WoW" and they both suffer from the same downfalls. If you really are interested in understanding why instead of being a naysayer for nays saying sake, you might want to play them, or at the very least, read up on forums and stuff and get views of actual players who actually understand what they're talking about.
2) I can, actually, because of the roles available, every class blurs into the next. It sucks a fat dick that a warlock and druid are functionally equivalent. Oh one has a push 3 spell one has a pull 3 spell how UNIQUE. (that was sarcasm). What I said wasn't two sides of the same argument, it was two separate factoids that, when combined, make up one whole argument. Again, I think if you actually had knowledge of 4e from playing it instead of blanket assumptions, you'd have been able to pick up on that.
A good RPG actually has differences between the
Roles that the
Players have in the
Game. When two glasses of the same role are the same, it's boring and no one gives a shit.
3) Yeah, the table you're at is totally important for roleplay. That doesn't mean 4e is magically immune to criticism that it lessens roleplay potential. By having all the classes be generic and similar with no real distinctions (see #2), there's no real feel of importance for your character. In WoW, there is a similar problem, which has grown over the course of its history. All the tank classes play basically the same, all the DPS classes play basically the same, all the healers play basically the same. Your character has abso-fuckin-lutely no personality or uniqueness. Everyone is
the same, so you don't immerse yourself and it's boring.
I hope I didn't come off as aggressive, since I can see you honestly care about what you're talking about. I just think that your lack of personal experience in the issue makes you unable to accurately make judgements on the system. You're entitled to your opinions, everyone is, but facts and evidence and experience are very important.