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877936 Posts in 32895 Topics- by 24322 Members - Latest Member: AgerraTrel

May 20, 2013, 07:12:11 PM
TIGSource ForumsPlayerGamesDungeons and Dragons 5th Edition
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Author Topic: Dungeons and Dragons 5th Edition  (Read 2126 times)
Inanimate
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« Reply #30 on: January 11, 2012, 04:18:06 PM »

I wanna play Paranoia and Don't Rest Your Head one of these days.

Don't Rest Your Head sounds amazing, and I've been wanting to play it as well. Organize something?
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« Reply #31 on: January 11, 2012, 04:35:32 PM »

5th edition?

I'm on AD&D Concerned
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« Reply #32 on: January 12, 2012, 07:38:29 AM »

First or second edition? I used to play 2e reasonably frequently and, though I've kept up with the news on new releases, I've not seen so much as a single concept I like the sound of since Wizards moved in.
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« Reply #33 on: January 13, 2012, 05:15:06 AM »

D&D has become a miniature wargame, if you really want you can add your own role-playing around it but it's not actually a role-playing game.

The people who are actually make RPGs these days are the indies like D. Vincent Baker and others.
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« Reply #34 on: January 13, 2012, 05:46:00 AM »

"Has become?" D&D evolved out of  a miniatures wargame called Chainmail and the rules have always focused on combat in every edition I know.
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« Reply #35 on: January 13, 2012, 03:17:52 PM »

The original D&D was a dungeon crawl simulator, essentially. Make some characters, drop into a dungeon and go find some treasure. Any roleplaying that occurred was incidental to the rules. AD&D was the first edition to introduce storytelling elements, and was very successful for that (and sold a lot of campaign setting books as a result).

4e simply has embraced the miniatures completely and simplified the game by putting everything in convenient terms of "Squares" and shapes instead of 3e's more abiguous "x square feet" and volume.
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« Reply #36 on: January 13, 2012, 03:19:32 PM »

I think squares are a lot more accessible than feet in terms of designing dungeons and open areas.

Maybe the metric system would be better, but for some reason America just doesn't feel like adopting the otherwise-global measurement system
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« Reply #37 on: January 13, 2012, 04:11:13 PM »

Maybe the metric system would be better, but for some reason America just doesn't feel like adopting the otherwise-global measurement system

Off-topic, but this is the US we're talking about.  The reasons are familiarity and money.  Changing to the metric system and replacing all existing measurements would be profoundly expensive, of little practical benefit to (most) taxpayers, and a considerable nuisance to comfort and familiarity.

...Actually, that sounds pretty on-topic.
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« Reply #38 on: January 13, 2012, 04:16:44 PM »

 Hand Thumbs Up Left Tiger Hand Thumbs Up Right
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« Reply #39 on: January 13, 2012, 04:35:26 PM »

Off-topic, but this is the US we're talking about.  The reasons are familiarity and money.  Changing to the metric system and replacing all existing measurements would be profoundly expensive, of little practical benefit to (most) taxpayers, and a considerable nuisance to comfort and familiarity.

Most of Europe also adopted the Euro pretty recently, which was logistically problably an order of magnitude more complicated because of the fact that it involved several countries. So that's not a good reason at all.
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« Reply #40 on: January 13, 2012, 04:43:09 PM »

Getting used to the Euro was a matter of a couple months for most people I know.

But the real question here is would the using metrical system benefit the US in any significant way? Would it be WORTH it? Probably not.
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« Reply #41 on: January 13, 2012, 04:44:27 PM »

Would adopting the Euro allow for better roleplaying?

These are questions we must ask ourselves in this dark time
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« Reply #42 on: January 13, 2012, 04:58:26 PM »

fantasy settings are so much more atmospheric when youre paying for your +2 longsword of genital mutilation with euros instead of gold pieces
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« Reply #43 on: January 13, 2012, 05:53:26 PM »

"Has become?" D&D evolved out of  a miniatures wargame called Chainmail and the rules have always focused on combat in every edition I know.

That's a good point. I guess what I mean is that a lot of people still consider it a role-playing game when it's not. Most people kind of construct their own loose role-playing systems on top of it.
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