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891539 Posts in 33546 Topics- by 24781 Members - Latest Member: smilingrob

June 19, 2013, 11:08:29 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsBootleg DemakesLarge-Scale Vehicular Stealing[FINISHED] **Proper Installer**
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Author Topic: Large-Scale Vehicular Stealing[FINISHED] **Proper Installer**  (Read 40232 times)
Nickenstien
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« Reply #60 on: September 09, 2008, 04:57:00 PM »

For folks having XNA difficulties, we are doing a couple of things:

1.) Putting together a nice YouTube vid.
2.) Packaging it up into a single-file MSI/EXE installer that will hopefully resolves most peoples issues.

Also, here is a little more info about how to progress through the game:

The story unfolds based on cash status earned from naughty crimes, leading towards the big 'Kingpin' showdown finale.

For failed crimes you lose a bit of money, for successful crimes you earn money, and more of the story is revealed to the player upon achieving milestone cash-amounts.

A few hints:

Low on lives? Seek the company of a lady of the night, to relax and "get better". Wink
Crossing the road during rush hour is a bit risky. (That's good advice in RL too.) Wink


Here are some new shots I grabbed while playing this afternoon:



Action shot of a Kill-Frenzy/Mass-Murder mission being completed.




Action shot of a Murder-Mission in progress amidst Rush-Hour traffic.





Action shot of Hooker-Mission in progress with 80's portable T.V effect going nutso!





For those who haven't had a play yet, grab it here:
http://www.zombie-cow.com/lsvs



Cheers,
Nick
« Last Edit: September 09, 2008, 05:05:58 PM by Nickenstien » Logged

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MekanikDestructiwKommando
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« Reply #61 on: September 09, 2008, 06:45:23 PM »

It's fun! But too hard to play at work in short bursts. Any chance of a saveonquit feature?
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Renton
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« Reply #62 on: September 10, 2008, 01:39:37 AM »

"Get layed. That's an order."
Greatest single briefing line. Ever.
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Benza
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« Reply #63 on: September 10, 2008, 02:41:46 AM »

I can't get it to run, as soon as I click on it it just says it's stopped working.
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seregrail7
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« Reply #64 on: September 10, 2008, 02:46:59 AM »

Have you installed .Net, XNA and updated DirectX?
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Benza
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« Reply #65 on: September 10, 2008, 03:22:15 AM »

Guess I should read the thread first...

I'll stop being an idiot.
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seregrail7
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« Reply #66 on: September 10, 2008, 03:27:20 AM »

You're not an idiot, Microsoft are for their nonsensical error messages.

Here's the first in a series of gameplay videos.

I have a very slow upload speed(capped at 8KB/s!) so it takes a while to upload them.
« Last Edit: September 10, 2008, 03:36:53 AM by seregrail7 » Logged
Nickenstien
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« Reply #67 on: September 10, 2008, 04:34:53 AM »

HAHA!

Comedy timing with that Rush-Hour kicking in! :D
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PHeMoX
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« Reply #68 on: September 10, 2008, 05:13:54 AM »

"Get layed. That's an order."
Greatest single briefing line. Ever.

Yeah, quite easily the best.
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MekanikDestructiwKommando
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« Reply #69 on: September 11, 2008, 03:32:16 AM »

Sometimes after doing a mission I can't move my character, and the text kinda screws up.
I hope that's not intentional Sad
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Nickenstien
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« Reply #70 on: September 11, 2008, 04:30:35 AM »

Do you mean while your character stops walking to answer the phone? (should last about 4-5 seconds).
Or do you mean that you get permenantly stuck and can't move ever again?

If it's the latter, the no, it's certainly not intentional. Sad

What sort of mission was it?
Did you succeed or fail?
did you die on the mission or just run out of time?

I have never seen this happen so any extra info you have would be very helpfull to aid me in fixing it. Smiley



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MekanikDestructiwKommando
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« Reply #71 on: September 11, 2008, 07:38:40 PM »

After doing a mission, the phone rings then after the text finishes I can't move. IIRC the text was glitchy last time too, showing two messages at once.. I'll give it another go to test for ya  Cool
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seregrail7
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« Reply #72 on: September 11, 2008, 11:59:58 PM »

Is this after winning/losing and starting a new game?
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Nickenstien
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« Reply #73 on: September 12, 2008, 06:29:03 PM »

OK, I have issolated the cause of the text-glitches and player sticking on the second play of the game.

What are the rules with regards to updating the game after the compo is finished? We don't want to update the current download and get into trouble or anything.

(Thanks for the bug info MekanikDestructiwKommando, it was most usefull.) :D
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seregrail7
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« Reply #74 on: September 15, 2008, 12:35:18 AM »

Due to the number of people having issues running the game we've finally gotten an installer put together. This version can be downloaded from here:
LSVS Game Page
It also contains a few bug fixes related to playing the game again after losing/winning, and adds in some of the art that was originally missing. I'll keep the link to the original here since it's the Compo one and I don't know the rules on updates after the deadline...

Do let us know if there's a problem with the installer. Smiley
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