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878420 Posts in 32922 Topics- by 24333 Members - Latest Member: blackarm

May 21, 2013, 09:21:31 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsBootleg DemakesLarge-Scale Vehicular Stealing[FINISHED] **Proper Installer**
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Author Topic: Large-Scale Vehicular Stealing[FINISHED] **Proper Installer**  (Read 40075 times)
Nickenstien
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« Reply #75 on: September 15, 2008, 09:09:40 PM »

New gameplay video!! :D


Done in the style of those shonky badly edited game-videos that you used to see in computer-game shops back in the 80's. (Complete with over the top 80's rock.)


http://www.youtube.com/watch?v=b7eaPf7QXGw


The only thing missing is a voice over by Pat sharp! Wink


And for those who missed the update, a new installer is available that should make it run just fine on everyone’s PC, Get it here >> http://www.zombie-cow.com/lsvs <<
« Last Edit: September 15, 2008, 09:19:00 PM by Nickenstien » Logged

Get Large-Scale Vehicular Stealing HERE, Watch the trailer HERE.
demolam
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« Reply #76 on: September 16, 2008, 04:50:02 AM »

I'm sorry to say this but the installer still doesn't solve the problems for me. I still get an error message as soon as i try to start the game. Feels sad, since this looks great in so many ways (even more so after watching that video).
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Nickenstien
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« Reply #77 on: September 16, 2008, 06:50:52 AM »

What version of Windows are you running? I've only been able to test it on XP and Vista.
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demolam
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« Reply #78 on: September 16, 2008, 09:20:00 AM »

I have XP on this machine. So that's probobly not the problem. Could be that I tried to install XNA to get the old version running, before you made the installer. Or perhaps its just my cracksmoking computer.
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demolam
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« Reply #79 on: September 16, 2008, 09:31:45 AM »

I don't know if you used XNA for the level editor, but atleast that ones working for me. So if you used XNA for that one too, it's probobly something else, like the resolution or something like that.
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seregrail7
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« Reply #80 on: September 16, 2008, 10:30:32 AM »

Nah, level editor is totally separate. I had forgotten we packaged that in, I might write a quick guide on using it, since it has some(lots of) issues.
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Nickenstien
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« Reply #81 on: September 19, 2008, 05:48:35 PM »

Blimey, I also totaly forgot that we bundled the level editor in with the game. (Aren't we nice!)

It would be really cool to see some player-created custom maps for Justice City! Smiley
« Last Edit: September 19, 2008, 06:07:38 PM by Nickenstien » Logged

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Nickenstien
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« Reply #82 on: September 21, 2008, 05:53:07 PM »

Did anybody else have any problems with the new installer, or is it mostly fine now?
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SteveUK
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« Reply #83 on: September 22, 2008, 06:04:26 AM »

Since you used XNA, is there any chance of an Xbox 360 build?
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seregrail7
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« Reply #84 on: September 22, 2008, 09:07:26 AM »

Probably not, we haven't coded in joypad support, and I don't have the spare time to do that now.
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Nickenstien
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« Reply #85 on: September 22, 2008, 09:21:40 AM »

I haven't joined the XNA-Creators-Club and all of that nonsense, so I can't do it either.
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SteveUK
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« Reply #86 on: September 22, 2008, 09:29:56 AM »

I haven't joined the XNA-Creators-Club and all of that nonsense, so I can't do it either.

You can get a trial (free) 12 month subscription which allows you to export games to the 360. Though I'm not that sure if you can distribute the executables. Though you could if you were willing to release the sourcecode at any point.
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Nickenstien
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« Reply #87 on: September 22, 2008, 09:40:27 AM »

I have been meaning to do the XNA-Creators-Club thing, but I just have never gotten around to it.

With regard to the source-code:

We have both discussed releasing the source code, however we have decided against it, as neither of us has any spare time at all to field any questions regarding it. (And because this was a compo with a deadline, things got a little messy, and would require serious explanation.)
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SteveUK
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« Reply #88 on: September 22, 2008, 12:52:59 PM »

I have been meaning to do the XNA-Creators-Club thing, but I just have never gotten around to it.

With regard to the source-code:

We have both discussed releasing the source code, however we have decided against it, as neither of us has any spare time at all to field any questions regarding it. (And because this was a compo with a deadline, things got a little messy, and would require serious explanation.)

You would have to answer questions based on the src? Anyway is there any chance you could fix it for dual monitor setups? It opens on my secondary monitor and then it keeps minimising itself.
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Nickenstien
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« Reply #89 on: September 22, 2008, 03:48:13 PM »

Dual monitor support. Hmmmmmm...

I have no idea if we even have any control over what XNA does when two monitors are plugged in. The nature of XNA is that it is a 'black box' with all of the internal workings and adjustable features of DirectX hidden well-away/restricted from the programmer. If XNA has added an interface for changing/detecting dual monitor settings, then yes it will be fixable, if they have not then my hands are tied.

I will look into it tomorrow and see if there is anything I can do for you. Smiley
« Last Edit: September 22, 2008, 03:56:16 PM by Nickenstien » Logged

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