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878136 Posts in 32908 Topics- by 24328 Members - Latest Member: Pl4n3

May 21, 2013, 08:42:03 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsBootleg DemakesLarge-Scale Vehicular Stealing[FINISHED] **Proper Installer**
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Author Topic: Large-Scale Vehicular Stealing[FINISHED] **Proper Installer**  (Read 40073 times)
lemmy101
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« Reply #90 on: September 22, 2008, 06:43:07 PM »

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I have no idea if we even have any control over what XNA does when two monitors are plugged in. The nature of XNA is that it is a 'black box' with all of the internal workings and adjustable features of DirectX hidden well-away/restricted from the programmer.

You can use the PreparingDeviceSettings event to set up what monitor XNA targets. Smiley

AFAIK you can access most if not all aspects of DirectX, it's just you need to do less of it to actually get stuff on-screen. They're just probably done in more C#like places, like in event handlers and such.
« Last Edit: September 22, 2008, 06:50:11 PM by lemmy101 » Logged

Nickenstien
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« Reply #91 on: September 23, 2008, 02:46:05 AM »

You can use the PreparingDeviceSettings event to set up what monitor XNA targets. Smiley

Ahh, nice one Lemmy101!

At least I know where to start digging now. Smiley
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