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XRA
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« Reply #105 on: March 14, 2012, 04:38:04 PM » |
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haha wow, the logo is awesome with the knife 
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Farmergnome
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« Reply #106 on: March 14, 2012, 04:53:57 PM » |
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Lose the headband? Are you crazy?! The answer you're looking for is "shades."  OMG THATS FUCKING AWESOME, shades it is. haha wow, the logo is awesome with the knife  Haha I was just joking around putting that in there, it needed some extra cheese, works okay though.
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cactus
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« Reply #107 on: March 15, 2012, 05:45:17 AM » |
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I think the trailer you did for the indiegogo campaign is not doing its job very well. I stumbled upon your campaign when looking into crowd-funding options in europe, and after viewing the trailer I wasn't impressed so I didn't read the description you had written. I then saw the game posted on indiegames, and recognized your name so I took a look at the topic here. The game looks a lot more playable and fun in the videos where you can tell how the gameplay is actually paced. The trailer makes it look like you run through pretty flat levels not really having to worry about enemies at all, just blowing everything to bits. The scrolling shooter segments look like a mess of randomly generated enemies and particle effects, you don't really see why these bits would be fun to play. I think you should put up a video that shows a fully designed level, with the nice menu you already have and talk about what you want to do with the game while playing it. Then you can end or start with the trailer you already have as a fun opener/closer. From what I've seen of your previous games, level design has been the only weak aspect, so that might be something you should give an extra push? I'd back this project if my creditcard hadn't expired which means I don't have access to my paypal account at the moment. If I can get that sorted soon enough I'll remember to slip you something though   Hope this gets made. Good luck!
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Farmergnome
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« Reply #108 on: March 15, 2012, 05:55:53 AM » |
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Good call bro, I was thinking about doing exactly that sometime next week (along with talking to the camera about the project, etc), though my thoughts right now are maybe just get a playable demo out? I don't know, I think it might be easier if I just let people play something some time in the near future, maybe a few weeks or so. Ill figure it out over the weekend I guess, it pretty much means voiding the fundraising thing and just focusing on the game. Ill definitely put some extra effort into the level design, thanks for the good feedback 
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« Last Edit: March 15, 2012, 06:01:17 AM by Farmergnome »
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medikohl
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« Reply #109 on: March 17, 2012, 12:16:23 PM » |
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I would suggest, this just being my opinion, you take a camera out into the woods, put some camo on your face, wear a headband etc, and just basically tell people what you have planned for the game, and to give you money.
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Farmergnome
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« Reply #110 on: March 17, 2012, 06:56:04 PM » |
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I would suggest, this just being my opinion, you take a camera out into the woods, put some camo on your face, wear a headband etc, and just basically tell people what you have planned for the game, and to give you money.
I think at this stage im just going to focus on making the game with the little time outside of work, id rather not waste another week or two on something that looks like it wont reach its goal, at least I could have something playable this way in... some time.
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« Last Edit: March 17, 2012, 09:58:48 PM by Farmergnome »
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Farmergnome
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« Reply #112 on: March 24, 2012, 08:39:14 AM » |
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Thanks bro, I'd be lying if I wasn't a little down about the whole thing right now, but I'll get back into it soon. I appreciate the support from you, and the others who have supported me also.
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Marc Wilhelm
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« Reply #113 on: March 24, 2012, 02:00:56 PM » |
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Thanks bro, I'd be lying if I wasn't a little down about the whole thing right now, but I'll get back into it soon. I appreciate the support from you, and the others who have supported me also. Keep your head up you have a great concept, just keep focused until it is done. Make some sacrifices elsewhere if you need to, but don't lose focus over a slow fundraising effort (My kickstarter is stalling out at 14% but whether I make it or not I'll keep pluggin away everyday until it's done.)
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medikohl
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« Reply #115 on: March 28, 2012, 11:58:48 PM » |
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I'm just saying the majority of projects of this nature that receive funding tend to have more than just a gameplay trailer. they have the creator explaining the plan, or more text outlining the features that are planned for implementation in bite sized chunks.
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HyperDuckChris
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« Reply #116 on: March 29, 2012, 09:27:41 AM » |
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I'm doing the music for this buddy pal, and i'm much cheaper than those guys  least for this project.
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owendeery
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« Reply #117 on: March 29, 2012, 10:53:01 AM » |
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I think he's saying you aren't patriotic enough.
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Farmergnome
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« Reply #118 on: March 29, 2012, 04:21:13 PM » |
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I'm just saying the majority of projects of this nature that receive funding tend to have more than just a gameplay trailer. they have the creator explaining the plan, or more text outlining the features that are planned for implementation in bite sized chunks.
Fuck it, I decided about a week ago that Im just going to focus on the game, thanks to the people who have supported it so far and I will throw a little extra in just for you guys, Im totally downed about the whole IndieGOGO thing right now that I'm just going to ignore it and get back to making the game in my spare time, its not even worth the time it takes to think about it. I think he's saying you aren't patriotic enough.
Haha, Chris and I are getting super patriotic, and we going to be honorary US citizens after this games release. So... after much rejigging the levels and taking a second look at the level layouts (Im looking at you Cactus  ), I have reshuffled some of the story/events of the game to start off with a bit more of a bang. In the first two minutes you gun down Hitler, end world war 2 and set the events of the game in motion. Oh Ive also been working on the two hit system (I went with the bandana falling off after all, as its more iconic) as you can see above, also Ive added 3 more enemies ingame (wall lazer mounts, rocket trucks, infantry trucks), more to come.
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« Last Edit: March 29, 2012, 04:31:18 PM by Farmergnome »
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Franklins Ghost
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« Reply #119 on: March 29, 2012, 05:09:08 PM » |
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I have reshuffled some of the story/events of the game to start off with a bit more of a bang. In the first two minutes you gun down Hitler, end world war 2 and set the events of the game in motion.
That sounds brilliant 
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