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877189 Posts in 32849 Topics- by 24290 Members - Latest Member: tyleryarnelli

May 18, 2013, 06:52:43 PM
TIGSource ForumsDeveloperFeedbackDevLogsRamBros [All American Co-Op Shooter] - Demo
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Author Topic: RamBros [All American Co-Op Shooter] - Demo  (Read 27132 times)
BlueSweatshirt
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« Reply #150 on: April 29, 2012, 02:12:02 PM »

I'm going to be chanting "America, FUCK YEAH" nondescriptly under my breathe while playing this game.
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oyog
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« Reply #151 on: April 29, 2012, 02:54:34 PM »

I dunno what it is but reading this thread makes me want a Bud Light.
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Farmergnome
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« Reply #152 on: April 29, 2012, 11:21:58 PM »

This game looks awesome, really really bald eagle ridingly cool! Coffee Beer! Coffee Beer! Coffee Beer! Coffee Beer! Coffee Beer! Coffee Coffee

Im going to quote that, awesome. So Stalin's boss fight is done, and I'm probably a few weeks away from having something publicly playable for all those who backed the project (for now...)  Everyone else I will drop a build a bit later in the form of a few level demo, but for now its backers first.  Probably will have the first ww2 level, the China level, USSR and Iraq and Africa in it.
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Farmergnome
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« Reply #153 on: May 10, 2012, 06:50:08 AM »

Update time!
So a few more bosses have been done (Stalin/fixed Hitler/Sadam) though I will be packing up development on this for a few weeks (1-2 at this stage) to get Under the Ocean out of the way, I will be continuing development of this after - If you are feeling generous please do check the indieGoGo page ( http://www.indiegogo.com/RamBros-Indie-Game) there is a bit less than 2 days left, and every little bit helps!  

Aside from that talk in a few weeks and hopefully will be sending everyone who backed the project a  2-3 level demo pretty soon to throw some feedback at me!


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Franklins Ghost
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« Reply #154 on: May 10, 2012, 07:09:03 AM »

That looks great, all he needs is to be chomping on a massive cigar and he's ready to party. Looking forward to the demo Smiley
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Marc Wilhelm
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« Reply #155 on: May 10, 2012, 08:09:59 AM »

I don't know why you're not getting more indie love. Your game looks so fun and hilarious. I do wish the bosses were more ludicrous, like with giant heads and robot arms and stuff, but that's just MHO.

I tweeted, FB'd and G+'d you today, hope you get some last 48hr funding.

-M

PS I love the looks of "Under The Ocean" too!
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Farmergnome
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« Reply #156 on: May 10, 2012, 05:33:14 PM »

I don't know why you're not getting more indie love. Your game looks so fun and hilarious. I do wish the bosses were more ludicrous, like with giant heads and robot arms and stuff, but that's just MHO.

I tweeted, FB'd and G+'d you today, hope you get some last 48hr funding.

-M

PS I love the looks of "Under The Ocean" too!

Actually I am still playing with the idea of going metal slug with giant bosses and stuff VS megaman with pretty normal sized bosses - The only reason I am leaning towards megaman styled boss fights so far is I have pretty much lifted the whole "get the bosses weapon" from each leader so It kind of works.  That being said I think I will have a larger boss towards the end but it probably wont be the norm.

That Hitler boss battle in the latest video is kind of a bad example - it was the first sort of prototype boss fight and isn't that impressive - probably a better one would be the Kim Jong battle - or the Stalin battle.  Either way Its early days for the boss fights, I will be revising them before the demo goes out.



Also I am considering beefing up the co-op play with a bit of a Mario 2 styled pickup system - so one of the players can forgo there weapon to pick up high powered explosives/door breaches/etc and carry it while the other player covers them.  I think it may add a bit more interest and break up the whole run and gun with a bit of co-op strategy, as it stands the only other co-op element ingame is the dragging your wounded friend around once they are "killed".  Also maybe take a note from L4D with the whole -one player works the "progress bar item" while the other defends type thing coupled with some defensive type items could be cool also.
« Last Edit: May 10, 2012, 06:50:08 PM by Farmergnome » Logged

Farmergnome
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« Reply #157 on: May 13, 2012, 12:29:11 AM »

Just a quick one guys, the IndieGOGO for RamBros has ended unsuccessfully at $1,150, but I will be (as mentioned earlier) still working on it - so development will get a bit slower for a tiny bit,  to confirm I won't be porting it either (I know I mentioned something about Mac/Linux if there was enough support).  

If I miss you as far as adding your name ingame/NPC designing/Custom builds shoot me a email at [email protected] and Ill make sure your on the list.

Pretty grim post so I will finish it with some brighter news - I still plan on releasing the first builds soonish to the people who backed, but this kind of puts a spanner in the works, hopefully I can get the project finished within a reasonable time frame still!

Oh and to the few who backed the project - you guys fucking rock.
« Last Edit: May 13, 2012, 02:54:23 AM by Farmergnome » Logged

Franklins Ghost
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« Reply #158 on: May 13, 2012, 04:31:24 AM »

Was happy to back the project cause it looks awesome and disappointed it didn't make its target. No rush on the game though, know you have under the ocean to work on so whenever you get time to work on it is good with me.

Good luck Beer!
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Cellusious Games
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« Reply #159 on: June 01, 2012, 05:17:13 AM »

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Farmergnome
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« Reply #160 on: June 01, 2012, 11:32:56 AM »



Totally badass.

Anyone who wants to test the first alpha hit me up if you backed the project, I will sort out a dropbox to upload future alpha/beta builds to - first build is up now.  [email protected]
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Cellusious Games
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« Reply #161 on: June 02, 2012, 04:58:43 AM »

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Farmergnome
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« Reply #162 on: June 02, 2012, 07:36:21 AM »



I think the game just found its slogan.  Shit just got American. Gold.
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« Reply #163 on: June 02, 2012, 07:39:44 AM »

hahaha priceless!!  Cheesy
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Cellusious Games
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« Reply #164 on: June 02, 2012, 09:18:37 AM »

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