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890954 Posts in 33519 Topics- by 24759 Members - Latest Member: multifractal

June 18, 2013, 02:17:21 PM
TIGSource ForumsDeveloperCreativeCollaborationsI made a bunch of tilesets and sprites; help me make it happen! [Now "playable"]
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Author Topic: I made a bunch of tilesets and sprites; help me make it happen! [Now "playable"]  (Read 2373 times)
DaWojinator
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« Reply #15 on: January 16, 2012, 10:14:36 AM »

When I press up, then press left while still holding up, and then let go of left, I can walk up backwards. Tongue

Simple prototype, so no worries.  I actually didn't think the art looked all too pleasing, but it actually looks pretty awesome in action.

Having criticized your prototype's code, though, I feel obligated to provide a solution.

I'm guessing that you're using keyboard release events for changing sprites back.  In such a case, the situation can be remedied by checking to make sure none of the other three keys are being pressed before changing the sprite in the key release event.
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Theon
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« Reply #16 on: January 16, 2012, 02:23:40 PM »

When I press up, then press left while still holding up, and then let go of left, I can walk up backwards. Tongue



Blue Guy Alpha 01

In which:
A Trippin' Blueclad Hero Moonwalks at The Beach

Yes, completely *cough* intentional *cough*. I assure you.

I actually didn't think the art looked all too pleasing, but it actually looks pretty awesome in action.

Very good to hear, as I was pretty nervous for how it would all feel in motion, not even having tested the animations Shrug

Having criticized your prototype's code, though, I feel obligated to provide a solution.

I'm guessing that you're using keyboard release events for changing sprites back.  In such a case, the situation can be remedied by checking to make sure none of the other three keys are being pressed before changing the sprite in the key release event.
Sounds like a reasonable solution.
Unfortunately, I don't know how to "check" for anything.
Fortunately, Zack zooms in like a super hero again, sending me an email where he writes that he can fix it for me (with commented code, yay! ...Not that I'm likely to understand much, despite his efforts>_> I'll do my best, of course!)!
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Zack Bell
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« Reply #17 on: January 16, 2012, 03:06:01 PM »

The player movement issue is because the player changes facing before it checks that you're checking multiple keys. That is fixed now, as well as the animation issues while standing. He keeps walking because Theon used one image for both the standing and walking states.

Now, the speed and index of the image is reset to 0 and -1 when standing.

EDIT: This may have to be moved to devLogs or feedback if we all keep commenting on the in-game aspects rather than the collab aspects of this post.  Coffee
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Theon
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« Reply #18 on: January 17, 2012, 04:14:00 AM »

The player movement issue is because the player changes facing before it checks that you're checking multiple keys. That is fixed now, as well as the animation issues while standing.

I bow before you in reverence Shocked

EDIT: This may have to be moved to devLogs or feedback if we all keep commenting on the in-game aspects rather than the collab aspects of this post.  Coffee

Indeed. I never imagined that we'd get this kicking along so soon!  WTF
How do we call on the attention of the mods?
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jamiebell
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« Reply #19 on: January 20, 2012, 05:09:50 PM »

Dang, man, I'm really excited by this post. The prototype is downloading at the moment, but I can tell without playing it that I'm really interested in this project.

I'm Jamie, and I'm a composer and budding sound designer! I gotta say, just by the way you type alone, I feel like we could work well together. So often, you see a dude type and you just know he hasn't got "it" but I feel like you've really got that zest.

Typing zest makes me feel like a 90 year old woman, but I swear it's from the heart!

Anyway, I'm definitely interested in collaborating on this if you get something up and going! I could do some pretty slick tunes (retro or otherwise!) for you, and make you some sound effects, too!

http://soundcloud.com/jamie-bell-musicsound/sets/music/

I put this portfolio together last night to show a guy doing an iOS game, but there's some stuff in there that might be applicable to you, as well!

Lemme know, man, and I'll be following along with you whether you want me or not! Smiley

Jamie
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Theon
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« Reply #20 on: January 20, 2012, 05:55:42 PM »

@jamiebell

I absolutely LOVE your music; It's exactly the kind of music I imagine this game should have! Addicted
If you're interested in joining this project, I, for one, would be delighted to have you aboard!
I'm actually quite honoured by the proposition!

As you undoubtably understand, this game is far, faaaar from even thinking about concidering the possibility of being done...
Even so, I'd love to start adding some sound effects and background music, to test the feel of it all along the way Grin Hand Thumbs Up Right

Send me a PM with your email, and we can start corresponding at once!

OH SHIT, OH SHIT, OH SHI-
THIS IS ACTUALLY HAPPENING! Crazy


Here's the latest build, everyone:
http://www.2shared.com/file/Rrvx2VD9/BlueGuyAlpha01_02.html

Zack has been a little busy, and so the code isn't very much updated (seeing as I don't know what to do about that voodoo hex), but at least there's some new tiles and sprites to look at, and the collision of some objects are slightly improved.
Also, you can fall now... Into the ground, rather than the actual holes, on some occasions, but still... Shrug
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jamiebell
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« Reply #21 on: January 21, 2012, 04:28:22 PM »

:D

Great, man! I'll send you a PM for sure. As far as being far from the possibility of being done, of course! I figure I'll be making music every day anyway, so I may as well be making it for something.

Speaking of which, whipped a little idea up specifically for this today! It's by no means complete, but it's a framework for me to spiff up a little bit. Lemme know if you dig.

http://soundcloud.com/jamie-bell-musicsound/city-streets-in-the-morning
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Jasmine
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« Reply #22 on: January 21, 2012, 05:40:31 PM »

Quote
So, I (like most little scrubs) dream about making a game.
Unfortunately, I cannot program for shit.
I have tried, and it...kind of worked..., but it was terrible.
Your tilesets have a lovely cheerful feel to them, as if they have been carved with a passion. Smiley

Some of them I can imagine being used in an arcade game of some kind. I might even enjoy making such an arcade game if you did all the graphics for it Smiley
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« Reply #23 on: January 21, 2012, 06:00:11 PM »

@Jasmine
All the flattery! Makin' me teary-eyed, I tell you Tears of Joy

Sure, I'd love to try and draw some pixels for you; Just now I'm kind of buried in this here project, but I'd be happy to make more stuff if you're willing to use it and don't mind me being a little sluggish (as I'm prioritizing this at the moment, and have heaps of school work coming up Concerned).
What kind of arcade game were you thinking?
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Jasmine
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« Reply #24 on: January 22, 2012, 04:50:10 AM »

What kind of arcade game were you thinking?

Imagine being trapped in a maze of rooms and corridors. Your life-force is slowly running out so time is of the essence. You have to run through the rooms in search of power crystals, while shooting/avoiding any monsters that are in your way. These power crystals can be used to replenish your life-force, or used to purchase a better weapon. Only when you have a better weapon can you safely tackle the next level.
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Theon
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« Reply #25 on: January 22, 2012, 06:42:28 AM »

That actually sounds like a pretty neat idea! Grin Hand Thumbs Up Right

I'll PM my email, so you might spam me with what tiles and stuff you want Tongue

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Theon
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« Reply #26 on: January 22, 2012, 06:52:54 AM »

Made some new tiles, animated ones at that...

Slightly updated build:

http://www.2shared.com/file/DU_rUuCl/BlueGuyAlpha01_03.html

School tomorrow..., mother have mercy Tired
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Theon
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« Reply #27 on: January 22, 2012, 08:13:49 AM »

I began working on an inventory (press "I" to open/close).
Pretty much just placeholder stuff as of now, and I'm aware of the stray pixels in the animated header...Will fix soon.
Closing it will bring you back to the starting position again...because I'm a reterrd.

http://www.2shared.com/file/v5nDjipc/BlueGuyAlpha01_04.html
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Theon
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« Reply #28 on: January 24, 2012, 03:17:46 PM »

Dig anywhere (press Z)
Bats in the house
New slimes in the cellar
"Select" in the inventory (now looking slightly better) with Z and X

Zack is busy building an engine from scratch (which he promises to share Grin ), so I suppose there might still be long before we see anything revolutionary on the functionality of this game.
BUT! Jamie is working hard on his bleeps, and I'll upload a version with his amazing tunes and sfx as soon as we can slap it together! Really looking forward to seeing/hearing it in motion! Tears of Joy

http://www.2shared.com/file/3Ty4K714/BlueGuyAlpha01_06.html

In other news, I just had contact with Jasmine, and we're starting a more arcade-oriented little dungeon game! I'm pretty excited about it, but it is currently my second priority, so I won't work less on this here project because of it, I promise Giggle

AND yes, I know this is not my personal blog; Just to clearify that before some of the stricter of you tigsourcers stomp all the joy of life out of me.
I'd gladly have this thread moved to Development, if that is a more fitting place, yet we might still require a coder who is willing to commit fully to this (Zack's contributions have been absolutely fantastic, and a wonder to behold, but he has his own projects, school stuff and a portfolio to further load his work. A true gentleman that I'd love to work more with, but also a pretty busy gentleman)...

EDIT: NOT THE LATEST BUILD. SEE FIRST POST FOR MOST RECENTLY UPDATED BUILD.
« Last Edit: January 28, 2012, 08:35:18 AM by Theon » Logged
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