We decided to make the game more NESy.
And I wanted to make the sprite look more NESy too. Aswell as the animation.
(Of course she has too many colours in the sprite but I don't think that's a reason not to do it. I think it still looks retro this way...)
We decided to let Ninja Gaiden (NES) guide us to build up basic game mechanisms and how they work (like running and jumping). The game really felt good and since the FF7-bootleg used many ripped-off aspects from FF1/2/3 I think it's a good idea to add a bit of Ninja-Gaiden-flair here. Not too much, though.
We are definately including changes: The graphics will always be pretty original so we don't use any direct ripoffs, the momentum-based-gameplay I promised will also find into the game.
The actual running speed of the character doesn't change as he picks up momentum, but there is a "momentum-gauge" which fills up whenever the character runs or grinds down a wire. When this gauge reaches certain points it adds a stronger jump or special abilities like sliding or walljumps. As the character stops running (or jumps/grabs/climbs) his gauge falls again.
So a constant pace has to be there if the player wants to make the harder levels in time.
hope we can pull this off...