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879834 Posts in 33009 Topics- by 24381 Members - Latest Member: MinuteMan

May 25, 2013, 04:05:29 AM
TIGSource ForumsDeveloperFeedbackYamada Box Legend
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torahhorse
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« on: January 15, 2012, 12:21:49 PM »

Hand Fork Left Hand Fork Left Hand Fork Left Hand Fork Left Yamada Box Legend  Hand Knife Right Hand Knife Right Hand Knife Right Hand Knife Right






^there's a gameboy game inside of this game

Play it on Kong
Yamada Box Legend is a third person adventure/puzzle game about a boy who disappears inside of a box during a magic show. Inside this box is a crazy world full of cardboard creatures and other magic boxes that you can enter, inception style.

This was a stupidly ambitious student project. 6 people, a few months.

There are some bugs and some interesting design problems, but if you're patient with the puzzles there's some cool stuff to see. Average playthroughs take around 20-30 mins.

 Hand Money Left Would love your thoughts Hand Money Right
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aBeardsly
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« Reply #1 on: January 15, 2012, 02:46:33 PM »

I enjoyed the both art and style of Yamada Box Legend. The different worlds aesthetics create variety, it feels whimsical and magical.

When that pack of bunnies suddenly popped up it was freaky, but funny.

I wish that the throw mechanic was less floaty, but since the game doesn't demand split second timing it's less important.

Overall, entering different items is a great idea and the art complements the fun concept.
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Ooops
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« Reply #2 on: January 15, 2012, 03:02:09 PM »

Charming but a bit obscure. I got the sword, I suppose I have to use it somehow on the gameboy but I have no idea how.
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narasu
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« Reply #3 on: January 15, 2012, 03:08:07 PM »

My name is Michael Yamada and what is this
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SirNiko
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« Reply #4 on: January 16, 2012, 04:02:56 PM »

Charming but a bit obscure. I got the sword, I suppose I have to use it somehow on the gameboy but I have no idea how.

There is another box you can enter in the room. This is the solution.

I loved this! The cardboard cutout character style was gorgeous and perfectly fitting for the theme. The box-in-a-box mechanic was cleverly applied, particularly in the last segment with the sword box.

When the bunnies appeared, I was initially confused by their statement. I assumed they were telling the monster to kill me, and I was waiting for it to do something. It was only after a moment I realized they were telling me to kill the monster.

The sword box and key part was beautiful and eerie.

The bit with the dice was a little glitchy, the first time I tossed the die in the die the game jumped to a zoomed out view of the village with the cat-creature before it fixed itself. After a moment of confusion it righted itself and I could play normally.

I wish the bomb-boxes had some kind of timer on the outside to show how long until they explode.

The environments were very detailed and fun to explore!

I would eagerly play several more levels of this. Drive it up to an hour or two minimum play time and fix the floaty camera and 'throw' controls and I'd pay money for this.
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vivavolt
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« Reply #5 on: January 16, 2012, 07:31:04 PM »

Loved the style and the gameplay. Moving sideways and jumping / sliding down invisible walls was a bit weird though, not very smooth.

Took me a while to realise what to do with the dice but once I got it I was really impressed.

I really wish it was longer actually!
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