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1055559 Posts in 42864 Topics- by 34797 Members - Latest Member: timdan

October 21, 2014, 11:53:29 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsBootleg DemakesSUPER 3D PORTALS 6 - FINISHED
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Author Topic: SUPER 3D PORTALS 6 - FINISHED  (Read 116570 times)
Hinchy
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« on: August 01, 2008, 10:07:53 AM »

Super 3D Portals 6 is a bootleg demake of Portal for the Atari 2600! Unlike some demakes, this is actually programmed for play on a real Atari 2600 or emulator, making it completely accurate to the system specs.

FEATURES:
-two portal gameplay
-aiming feature
-jumping/platforming
-intentional glitches
-2D

CONTROLS:
Super 3D Portals 6 uses a unique two-joystick control scheme to be more faithful to the original portal while still conserving the Atari's limitations.

Joystick 1 Left/Right: Move Left/Right
Joystick 1 Up: Jump
Joystick 2 Left/Right: Aim Counterclockwise/Clockwise
Joystick 1/2 Fire: Fire Red/Blue Portals

SCREENSHOTS:




CHANGELOG:
revision 27: initial public release
revision 28: 4 new levels added
revision 29: 2 new levels added, name change
revision 30: title screen music changed, some bugs fixed
final revision: major bug squashed, filling cartridge to near limit

DOWNLOAD (final revision - binary, basic source, assembler source included): http://webspace.hinchy.us/super3dportals6_final.zip

You'll need an emulator to play it. I recommend Stella.

POSTED ON KOTAKU! - http://kotaku.com/5048537/portal-ported-to-the-atari-2600
« Last Edit: February 10, 2010, 10:44:13 AM by Hinchy » Logged
Hideous
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« Reply #1 on: August 01, 2008, 10:14:56 AM »

This isn't done already is it?  WTF
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Hinchy
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« Reply #2 on: August 01, 2008, 10:16:15 AM »

 of course not.  :D there's only 4 levels.

that and i'll be tweaking the sound a bit.
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moi
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« Reply #3 on: August 01, 2008, 10:27:47 AM »

But it was done before the compo wasn't it  Wink
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Hinchy
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« Reply #4 on: August 01, 2008, 10:33:27 AM »

But it was done before the compo wasn't it  Wink
only a tiny bit. title screen, warping, and movement (x or y) were not implemented until this morning.
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« Reply #5 on: August 01, 2008, 10:34:11 AM »

He didn't know you weren't allowed to start pre-compo, but I told him yesterday Tongue
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Hinchy
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« Reply #6 on: August 01, 2008, 10:35:46 AM »

He didn't know you weren't allowed to start pre-compo, but I told him yesterday Tongue
yeah. i'm a bit embarrassed about that. forgive me (and please don't disqualify me) please? i mean it's not like there's a prize at stake or anything. and like i said in my last post, most of it was done this morning anyway.
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Eclipse
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« Reply #7 on: August 01, 2008, 10:37:17 AM »

zOMG it runs on my gp2x flawlessy.

Super Portals on the go.
More pls.
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« Reply #8 on: August 01, 2008, 10:37:48 AM »

Cool!

But it would still be awesome if you took your time to port the game to PC and Mac so we don't have to emulate. That really keeps me from trying it.  Wink
It's a cool idea, of course...


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Hinchy
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« Reply #9 on: August 01, 2008, 10:39:36 AM »

But it would still be awesome if you took your time to port the game to PC and Mac so we don't have to emulate. That really keeps me from trying it.  Wink
It's a cool idea, of course...

maybe after I finish i'll port it to Flash so you can play it in a browser. but why can't you emulate, anyway?
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« Reply #10 on: August 01, 2008, 10:56:43 AM »

It would make no sense to port it to flash. Find a 2600 emulator written in Java or something.
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Ivan
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alright, let's see what we can see

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« Reply #11 on: August 01, 2008, 10:57:30 AM »

Just distribute it with an emulator and a batch file
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« Reply #12 on: August 01, 2008, 11:37:28 AM »

It would make no sense to port it to flash. Find a 2600 emulator written in Java or something.

here's JStella, a java port of the Stella emulator that supports also javascript stuff Smiley http://sourceforge.net/projects/jstella
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« Reply #13 on: August 01, 2008, 11:44:38 AM »

He didn't know you weren't allowed to start pre-compo, but I told him yesterday Tongue
yeah. i'm a bit embarrassed about that. forgive me (and please don't disqualify me) please? i mean it's not like there's a prize at stake or anything. and like i said in my last post, most of it was done this morning anyway.

You are forgiven!  But now you must make it even more extra-awesome or else your congratulations beer will have a bigger head of foam at the end of the month! Wink
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Hinchy
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« Reply #14 on: August 01, 2008, 12:00:39 PM »

He didn't know you weren't allowed to start pre-compo, but I told him yesterday Tongue
yeah. i'm a bit embarrassed about that. forgive me (and please don't disqualify me) please? i mean it's not like there's a prize at stake or anything. and like i said in my last post, most of it was done this morning anyway.

You are forgiven!  But now you must make it even more extra-awesome or else your congratulations beer will have a bigger head of foam at the end of the month! Wink
meh, I'm not old enough to drink anyway. Hardy har har.
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Türbo Bröther
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« Reply #15 on: August 01, 2008, 03:29:07 PM »

Man, this looks like it shits on my uncompleted Portal de-make that I didn't finish using Klik & Play.
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« Reply #16 on: August 01, 2008, 10:26:30 PM »

Klik & Play.
That reminds me that Glorious Trainwrecks needs to know about this!
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« Reply #17 on: August 01, 2008, 11:10:23 PM »

They do. I have a topic up there with versions!

I will probably go back to it one of these days.
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Hinchy
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« Reply #18 on: August 02, 2008, 05:22:55 PM »

new update time YEAH EXPLOSION

i mean 4 more levels.
« Last Edit: August 02, 2008, 05:30:14 PM by Zachary Hinchliffe » Logged
Valter
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« Reply #19 on: August 02, 2008, 06:58:27 PM »

You need to find a picture of a Commodore 64 or NES cartridge, and then photoshop some goofy box art for your own game onto it. In fact, I think it should be required of all entries.
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