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998244 Posts in 39149 Topics- by 30560 Members - Latest Member: kust

April 18, 2014, 10:15:17 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsBootleg DemakesHyper Solar-System Plumber [Finished]
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Author Topic: Hyper Solar-System Plumber [Finished]  (Read 16599 times)
drakfyre
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« on: August 01, 2008, 12:40:02 PM »

Well, in spite of having wanted to get more game play features (like sound!) and actually get it to look like an old game than what it does right now, I am calling this finished.  This is probably late to announce, and if I am disqualified that's fine, but the build hasn't changed since the 14th due to my broken computer.  Anyway, thanks everyone and I had fun, and hopefully I'll have a machine up and running to enter the next compo!

High color! (Implemented!)  Jump planet to splat mushrooms!! (Implemented!)  Pipes of teleportation! (Not Implemented!)

For all system, especially game system Atari and NES!

Please download my game and tell me if you have trouble getting it running!

NOTE: I don't know how to package frameworks in an app for Mac OS X.  As such, you will need to install the SDL framework and the SDL_image frameworks for the mac build to work.  If you are getting a crash right at launch, it's because you are missing these frameworks.
SDL: http://www.libsdl.org/release/SDL-1.2.13.dmg
SDL_image: http://www.libsdl.org/projects/SDL_image/release/SDL_image-1.2.6.dmg

Downloads: (Updated August 14th 4:10AM PST) -- MAJOR improvement to speed of PSP version, some gameplay tweaks.  Thanks goes to James for all his help!
Windows
Mac OS X (Universal, 10.4 or higher)
PSP (Hacked, of course)

Controls: Left arrow - Move Counterclockwise, Right arrow - Move Clockwise, Z - Jump, Enter/Return - Start
PSP Controls: Left - Move Counterclockwise, Right - Move Clockwise, X - Jump, Start - Start

Here's a screenshot!


As you can plainly see, the red dot is a plumber, the big blue circle is the starting planet, and the other circles are other planets that just scrolled in from the right.  Look at my video here to see it in action, this game is NOT photogenic. Smiley  (Note: Video is old.  Updated video coming soon.  In the mean time, why not play my game?)  Smiley
« Last Edit: September 08, 2008, 01:55:50 PM by drakfyre » Logged
drakfyre
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« Reply #1 on: August 06, 2008, 06:02:36 PM »

Feel kindof lonely replying to my own post.   Cry

Anyway, I've made some progress on my Hyper Solar System Plumber, and made a brief video on YouTube of my (very pre-alpha) game in action.  I am using SDL and OpenGL, and currently developing in XCode on my Mac, but I will be porting my game to PC and possibly PSP as well.

http://www.youtube.com/watch?v=qxB1hUQOZTg

Currently, I have really hackneyed physics (But really, not all that different from the actual Mario game), and only the basic gameplay movement mechanics (There is no way to die currently, you just keep going forever).  Enjoy!
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Valter
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« Reply #2 on: August 06, 2008, 06:17:29 PM »

That's interesting, actually. You'll see more responses if you put more screenshots in your post, though. We TIGers are whores for colorful posts. WTF
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ExciteMike
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« Reply #3 on: August 06, 2008, 06:50:02 PM »

Shoot.  I guess I'm not the only one who had the idea of demaking Super Mario Galaxy...
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drakfyre
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« Reply #4 on: August 09, 2008, 01:39:40 AM »

Added windows binary, got cross-compiling working on my Mac!  Link in first post!
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« Reply #5 on: August 09, 2008, 04:00:33 AM »

Wicked demo, mate.
I look forward to some objectives being implemented Smiley
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« Reply #6 on: August 09, 2008, 04:20:48 AM »

In the mac version, all the planets seem to clump together on the left-hand-side of the screen...
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drakfyre
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« Reply #7 on: August 09, 2008, 09:26:03 AM »

That's actually a feature at the moment (it happens on both versions), and may stay (Might have the planets actually collide though, we'll see).  Basically, I am planning on having some sort of "thing" that they start slowly sinking into (I'd say black hole, but you know, that's kindof counter-intuitive to how they work).  The reason I did it in the first place is it makes it MUCH less likely to be in a situation where it is impossible to get to the next planet.  The final version of the game will probably have some fail-safe code to make it so it is not possible to have a no-win scenario.
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narasu
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« Reply #8 on: August 09, 2008, 12:30:59 PM »

That's the best title ever :D
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drakfyre
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« Reply #9 on: August 12, 2008, 12:27:56 AM »

Updated builds.  Now with Poobahs, little enemies to squish.  They can kill you too!  And so does the left edge of the screen!  Stay away from it!  Also, an experimental PSP build is up there too.  Have fun!
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deadeye
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« Reply #10 on: August 12, 2008, 12:59:08 AM »

Now with Poobahs...

Awesome  :D

Requesting that the big ones be called "Grand Poobahs."
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« Reply #11 on: August 12, 2008, 09:33:09 AM »

LOL! Terrifyingly this is very similar to a concept I'm actually designing for my job...
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drakfyre
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« Reply #12 on: August 13, 2008, 11:52:40 PM »

Updated build, now with scoring!  And title screen!  (Enter/Return to start, or Start on PSP)
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« Reply #13 on: August 14, 2008, 02:41:23 AM »

the new mac version doesn't launch for me Sad
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drakfyre
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« Reply #14 on: August 14, 2008, 03:13:11 AM »

Sorry, I added a framework that's less common than just pure SDL.  It's called SDL_image.  I have put links to SDL and SDL_image in the main post.  After installing these the game should run.  I will try to get them packaged with the game later, I just don't know how to do it at the moment.
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