Well, in spite of having wanted to get more game play features (like sound!) and actually get it to look like an old game than what it does right now, I am calling this finished. This is probably late to announce, and if I am disqualified that's fine, but the build hasn't changed since the 14th due to my broken computer. Anyway, thanks everyone and I had fun, and hopefully I'll have a machine up and running to enter the next compo!
High color! (Implemented!) Jump planet to splat mushrooms!! (Implemented!) Pipes of teleportation! (Not Implemented!)
For all system, especially game system Atari and NES!
Please download my game and tell me if you have trouble getting it running!
NOTE: I don't know how to package frameworks in an app for Mac OS X. As such, you will need to install the SDL framework and the SDL_image frameworks for the mac build to work. If you are getting a crash right at launch, it's because you are missing these frameworks.
SDL:
http://www.libsdl.org/release/SDL-1.2.13.dmgSDL_image:
http://www.libsdl.org/projects/SDL_image/release/SDL_image-1.2.6.dmgDownloads: (Updated August 14th 4:10AM PST) -- MAJOR improvement to speed of PSP version, some gameplay tweaks. Thanks goes to James for all his help!
WindowsMac OS X (Universal, 10.4 or higher)PSP (Hacked, of course)Controls: Left arrow - Move Counterclockwise, Right arrow - Move Clockwise, Z - Jump, Enter/Return - Start
PSP Controls: Left - Move Counterclockwise, Right - Move Clockwise, X - Jump, Start - Start
Here's a screenshot!

As you can plainly see, the red dot is a plumber, the big blue circle is the starting planet, and the other circles are other planets that just scrolled in from the right. Look at my video
here to see it in action, this game is NOT photogenic.

(Note: Video is old. Updated video coming soon. In the mean time, why not play my game?)
