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878110 Posts in 32905 Topics- by 24327 Members - Latest Member: MasterFenrir

May 21, 2013, 06:51:32 AM
TIGSource ForumsDeveloperFeedbackFinishedSphere Shift
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Author Topic: Sphere Shift  (Read 2993 times)
Udderdude
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« on: January 21, 2012, 08:07:02 AM »

Making yet another Flash game.  It's an action puzzle game with more emphasis on action than puzzle.  You get to run around a sphere, place platforms and springs, shoot at enemies and warp through dimensions.  Woah! :O

Playable demo now available : http://rydia.net/udder/prog/sphere/

Here's a quick video showing off what's there so far : http://youtu.be/GnIcdkpW4oE

Picking up Green spheres lets you fire shots at enemies.
Picking up Red spheres lets you make Springs.
Picking up Blue spheres lets you make Platforms.

You can see all of these being used in the video.  I make a platform to grab a far-off gold item, then shift dimensions and use a spring to grab a gold item that's out of reach.  I also shoot a nasty alien in the face. Tongue

« Last Edit: February 17, 2012, 01:41:29 PM by Udderdude » Logged
CorazonAzul
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« Reply #1 on: January 22, 2012, 08:56:06 AM »

Cool idea. I think it'd be nice if the space man had a flag he could plant in the ground, visible in all levels, as a personal reference point
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Udderdude
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« Reply #2 on: January 22, 2012, 06:32:59 PM »



I've added an actual sphere in the center as opposed to the ring of objects in the previous test version.

Also done: All 5 enemies are working.  Might make some more if I have some good ideas for what they could do.

Also added a new type of Death Ball - it's a Doom Ball!  Oh noes!  It circles around a wall and you have to avoid it, of course.

Also got some cool music for the game from Louis Gorenfeld. :D
« Last Edit: January 22, 2012, 06:52:21 PM by Udderdude » Logged
eigenbom
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« Reply #3 on: January 22, 2012, 11:00:53 PM »

The inner sphere is much better Smiley
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Caran Elmoth
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« Reply #4 on: January 23, 2012, 08:28:17 AM »

Nice idea! I'll keep an eye on this thread for something playable Blink
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Udderdude
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« Reply #5 on: January 23, 2012, 03:42:45 PM »

Got the first 8 levels done, and added another enemy type.

Got portals working too, yay.

I'm considering adding bosses, since a shooter without bosses is pretty lame ;3

Probably will have a total of 24 levels and 2 bosses.

Still considering more items to pick up and use.  Haven't really thought of any, though.  Maybe it's best to just keep it to the Spring and Platform unless I have a really good idea.

Edit: I thought of and added a new pick up item that lets you place a bomb to blow up walls with.  Yay! :O
« Last Edit: January 23, 2012, 05:31:50 PM by Udderdude » Logged
Udderdude
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« Reply #6 on: January 25, 2012, 03:17:27 PM »

Progress is continuing.  Unfortunately I had to disable the rotating background, because it was too CPU intensive ..

So what kind of crazyness can you expect from actual levels, with enemies flying around shooting at you while you try and grab all of the gold and reach the exit before time runs out?

Let's find out :p http://youtu.be/vKeNAJP68qE
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eigenbom
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« Reply #7 on: January 25, 2012, 04:19:06 PM »

Lookin good, rotating the background shouldn't be cpu intensive, it's a trivial graphics hardware operation..
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Udderdude
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« Reply #8 on: January 25, 2012, 04:32:36 PM »

It wasn't too bad when the game is not full screened.  As soon as you do that, though, it starts eating CPU like popcorn. 

There's enough shit rotating around that it was getting distracting/disorienting anyway.
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cirolve
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« Reply #9 on: January 25, 2012, 04:36:38 PM »

Cool idea with the circular rotating platformer and all, perhaps you should add a way to see the other layers at all times(transparency?)
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eigenbom
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« Reply #10 on: January 25, 2012, 04:45:56 PM »

Yeh it should be done on the GPU not CPU. Anyways, if it's too distracting then best leave it out.

Cool idea with the circular rotating platformer and all, perhaps you should add a way to see the other layers at all times(transparency?)

Yeh this would be cool. Like in Jumpman.

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Udderdude
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« Reply #11 on: January 26, 2012, 07:59:53 AM »

The Jumpman effect is a little too distracting/disorienting for me.  The game is disorienting enough as it is.  I prefer the skull icons, since it gives you a much clearer indicator that 'If you warp here, you will die.'

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Taugeshtu
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« Reply #12 on: January 26, 2012, 08:38:36 AM »

Oh my stomach!
I'm kidding, it's pretty unflushable.
The game! It's nice. It's gray and concentrated on what it is about - stuff I absolutely adooooore.
The only thing that's wrong in my opinion - flash platform. But, well, if you're comportable with it - why not?
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Udderdude
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« Reply #13 on: January 27, 2012, 08:20:17 AM »

Demo version now available! http://rydia.net/udder/prog/sphere/
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CorazonAzul
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« Reply #14 on: January 27, 2012, 04:57:46 PM »

AIM guy's evil twin! Looking forward to more levels and/or bosses
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Soul Compass - Gameboy style RPG
MASAMI Sushi Ace - NES style Puzzle
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