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880196 Posts in 33024 Topics- by 24392 Members - Latest Member: mfroeschl

May 26, 2013, 12:19:39 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsBootleg DemakesFable of Griselda [FINISHED]
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Author Topic: Fable of Griselda [FINISHED]  (Read 23663 times)
muku
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« Reply #30 on: September 04, 2008, 03:33:16 PM »

My wife and I have a little baby boy!

Ha! Now don't you act all surprised about that!



Ah, just kidding. Congratulations! Beer!
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The Cosyne Synthesis Engine - realtime music synthesis for games
theparticleman
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« Reply #31 on: September 06, 2008, 07:42:04 PM »

Yay!  30 replies!  We'll ignore the fact that some of them are mine. Smiley

Yeah, I shouldn't act too surprised.  Maybe a little more surprised than you might expect since we adopted him and he came a week before the due date.  But I definitely knew he was coming. Should have coded faster. Smiley

Anyway, I've been able to work on stuff a little between bottles and diaper changes and I have a new video.  I'll hopefully be able to work some more and finish up tomorrow in time for the deadline.  Most of the remaining work should be creating the maps as opposed to adding features which should be easier.

A summary of stuff added:
- Taking a completely original gameplay route, you no longer start with a sword.  You have to find a sword.  Isn't that original?
- I added maps for caves.
- Hyper-realistic fire animations with two (2) amazing colors.
- Animated hearts.
- Purchasing system implemented (you can now purchase animated hearts as well as pick them up from enemies).

Here's the link to the video: http://www.vimeo.com/1681370
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Melly
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« Reply #32 on: September 06, 2008, 08:06:46 PM »

Love the broken english on the shops. Kiss
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theparticleman
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« Reply #33 on: September 07, 2008, 06:41:37 AM »

Thanks!  Most of it's even on purpose!
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theparticleman
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« Reply #34 on: September 07, 2008, 08:43:11 PM »

Yay!  It's finished!  Or at least as finished as it's going to get for the competition.  I wish I had more time to add more stuff, but the gist of it's there.  You can actually win and lose the game now!  I know, I know.  I'm an over achiever.

Anyway, you can download it from here.

http://mythicant.com/2008/09/07/fable-of-griselda--finalish.aspx
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Slash - Santiago Zapata
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« Reply #35 on: September 13, 2008, 10:52:52 PM »

I just played it, nice Smiley

But wait! there is ZeldaRL, which uses ASCII as well! (Well, not the extended charset :D) you can find it at http://slashie.net

(They are completely different though... ZeldaRL generates random worlds, while this one pays homage to the Zelda I level)
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theparticleman
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« Reply #36 on: September 14, 2008, 11:46:49 AM »

I just played it, nice Smiley

But wait! there is ZeldaRL, which uses ASCII as well! (Well, not the extended charset :D) you can find it at http://slashie.net

(They are completely different though... ZeldaRL generates random worlds, while this one pays homage to the Zelda I level)

I didn't even know there was a ZeldaRL!  I guess I should have done better homework.  You're right though, the two games are very different.  A roguelike is actually on my list of games to make.  I've started on one or two before, but didn't get very far before I got distracted by something else (or overwhelmed before I had much programming experience). 

I love the site.  MegamanRL?  Brilliant!  A new (non-lame) feed for Google Reader!  Yay!
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moi
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« Reply #37 on: September 15, 2008, 05:12:29 PM »

Oh dear I can't seem to be able to kill any ennemy in this game  Tired
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lelebęcülo
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« Reply #38 on: September 17, 2008, 09:20:32 AM »

Oh dear I can't seem to be able to kill any ennemy in this game  Tired

Yes, the input can take a little getting used to.  I personally like to hide behind bushes and such and wait for the bad guys to come to me.  Not very heroic, but cowards usually live longer than heroes, right?  If it helps, you can also just hold down the space bar to stick out your sword.  If a bad guy runs into it he'll get damaged.

There are also a few cheat codes debugging aides that might help.  If you're interested let me know (or you can probably find them yourself, they're not that hard).
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moi
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« Reply #39 on: September 17, 2008, 10:17:15 AM »

Oh dear I can't seem to be able to kill any ennemy in this game  Tired

 If it helps, you can also just hold down the space bar to stick out your sword.  If a bad guy runs into it he'll get damaged.

Ah yes I didn't even know you had to stick out your sword. Wink
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lelebęcülo
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« Reply #40 on: September 17, 2008, 11:23:52 PM »

Playing this made me realise a couple of things that I'd have to keep in mind if I made a real time grid ASCII game:

- It's very hard to judge the enemies' movement, because they obviously clip from one tile to the next and you can't tell where they'll go, leading to you trying to hit them but being hit instead. Some kind of telegraph to show what tile adjacent to them they're going to move to would basically solve this problem.

- In order to hit an enemy adjacent to you you can't press the directional key to that direction and then swing, cause then you'll run right onto the enemy and lose health. One idea to solve this is to let you hold the swing button and press on the arrow key to turn to that direction without moving and slash the enemy.

- It's always a good idea to mind the color contrast. The white sword on the bright yellow sand makes it basically disappear.

well, that's it for now. I did enjoy it though. Grin
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« Reply #41 on: September 18, 2008, 08:58:07 AM »

Yay!  40 posts!  Again, we'll ignore the fact that probably half of them are mine.

Holy cow!  Fable of Griselda made someone's top 10 list!?!!  I just saw this

http://www.bytejacker.com/episodes/008

I feel totally out-classed by everyone else on the list, not to mention the entries that aren't on that list that are much more awesome than what I did.

I'm guessing I got put on there more for nostalgic reasons than technical or gameplay reasons.  Way to milk people's childhood memories!
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