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Robotacon
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« Reply #30 on: August 07, 2008, 01:59:28 PM » |
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Thanks for the kind words.
The sniping may be weird but at the same time it could be the thing that makes this game different and worth playing. I think it's going to be the last thing I implement so it might not make the deadline.
What I'm most worried about is how to make the game fun to play. As soon as the competition is over I won't spend another hour on it so if it sucks I'm going to be depressed.
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« Last Edit: August 11, 2008, 11:35:48 AM by robotacon »
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Robotacon
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« Reply #31 on: August 08, 2008, 12:45:54 PM » |
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Here's a screenshot from a running version of the game.  EDIT: Sorry I messed up and posted the wrong screenshot. Fixed! I can't decide on whether to make a story driven game or an action driven game. I don't think it's possible to have both... or is it?
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« Last Edit: August 11, 2008, 11:36:10 AM by robotacon »
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Derek
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« Reply #32 on: August 08, 2008, 12:51:53 PM » |
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I can't see no screenshot. 
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Eclipse
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« Reply #33 on: August 10, 2008, 02:49:30 AM » |
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looks awesome 
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<Powergloved_Andy> I once fapped to Dora the Explorer
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Robotacon
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« Reply #34 on: August 12, 2008, 12:48:00 PM » |
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Screenshot with shaders applied and improved HUD.  I'm a bit behind on AI and level design and I haven't added the quick time events yet but I'm confident that I will get it done before the deadline. PS. I moved all diary entries to the first post in this thread so I don't have to double post.
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Robotacon
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« Reply #35 on: August 17, 2008, 01:07:52 PM » |
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I have a question for the collective.
Would you rather play a game where you know exactly what moves you could make (i.e you can look it up in the manual) or is it more fun to play a game where you have to figure out things like that on your own?
I won't have any NPCs that can help you out, perhaps mission directives that's all.
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Xion
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« Reply #36 on: August 17, 2008, 01:37:13 PM » |
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I like a mix. Something that tells you the basics and a few cool things you can do - the stuff that's necessary to beat the game - and have anything else open for discovery.
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Melly
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« Reply #37 on: August 17, 2008, 01:54:02 PM » |
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Many games will tell you the core basics, but have many advanced techniques, intended by the developers, remain hidden from any manuals or tutorials, to let players discover new ways to play the game by themselves.
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Stargoat
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« Reply #38 on: August 17, 2008, 02:47:38 PM » |
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Super Metroid has alot of "secret" abilities, and is all the more awesome for it.
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PHeMoX
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« Reply #39 on: August 24, 2008, 12:11:12 PM » |
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Great idea, always felt sad about Blizzard pulling the plug out of the Starcraft:Ghost project. I did hear that they intend to make Starcraft:Ghost one day though.
Anyways, looking good so far, definitely a project I'm going to follow!
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"Fun is rule."
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Robotacon
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« Reply #40 on: August 24, 2008, 02:19:38 PM » |
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FINISHED Check the first post for download info.
I really enjoyed working on this game and I think I won't be able to let it go just yet. Depending on what my work situation look like for September I might be able to add some levels and more enemy types but now I can't make time for it.
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ChrisFranklin
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« Reply #41 on: August 24, 2008, 06:51:46 PM » |
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I can't seem to get it to run. I have the XNA runtime environment, so I'm not sure what I'm missing... 
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Robotacon
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« Reply #42 on: August 24, 2008, 10:42:48 PM » |
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Are you able to run other XNA games or is it just SHADE that doesn't run? I tried http://xnamatrix.com/xnareq.php on a Vista machine but that didn't work. I love working in XNA but this kind of trouble makes me wonder if it's worth it.
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« Last Edit: August 25, 2008, 01:03:18 PM by robotacon »
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Annabelle Kennedy
Awesomesauce
Level 8
♥Android Love♥
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« Reply #43 on: August 25, 2008, 12:30:36 AM » |
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 D:  D': ....whats wrong?? it says i have everything installed and i tested it on two computers.. ): i only have XP.
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Massena
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« Reply #44 on: August 25, 2008, 03:29:19 AM » |
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Exact same problem here, on XP too. 
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