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December 20, 2014, 07:05:18 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsBootleg DemakesDysaster [Finished]
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Author Topic: Dysaster [Finished]  (Read 30283 times)
Robson
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« on: August 01, 2008, 01:50:40 PM »


Chinatek proudly presents Dysaster, a science-fiction shooter!

(see the dysaster web site for the change log)


2020. A group of brave Korean archeologists have discovered alien activity on a beautiful Chinese island, but were taken hostage by cowardly and pathetic American soldiers. Now it's up to you and your team, who are elite members of the China Republic's Army of People, the best army in the world. You must rescue the hostages and discover the secrets of the island!

Featuring:
* Incredible letter-realistic graphics!
* TearProcessor technology!
* Beautiful box artwork!
* Hand-written cutscenes!
* Mind-numbingly boring alien interiors!
* At least eight colours!
* Sound!
* AwesomeSuit, made from recycled chicken soup machines!
* Heart-bleeding real-time battles!
* Move in four awesome directions!

« Last Edit: October 04, 2008, 11:39:48 AM by Robson » Logged
Melly
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« Reply #1 on: August 01, 2008, 02:23:50 PM »

Haha, awesome, roguelike demakes sound neat as well.
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Alex May
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« Reply #2 on: August 01, 2008, 02:30:30 PM »

I'm shaking my head in disbelief of the awesomeness of this idea. Genius title too!
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Dr.Melon
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« Reply #3 on: August 02, 2008, 03:21:21 AM »

I love Crysis. I love roguelikes. This is my dream!  Gentleman
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isaac
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« Reply #4 on: August 02, 2008, 03:38:05 AM »

Wow, I love this idea. Using the least fancy graphics possible to demake the game with the fanciest.
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TheMeatyBall
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« Reply #5 on: August 02, 2008, 03:47:18 AM »

Quote
Featuring:
* Incredible letter-realistic graphics!
* TearProcessor technology!
* Beautiful box artwork!
* Hand-written cutscenes!
* Mind-numbingly boring alien interiors!
* At least eight colours!
* Sound!
* AwesomeSuit, made from recycled chicken soup machines!
* Heart-bleeding real-time battles!
* Move in four awesome directions!

Those are the best things to be featured in a game, EVER  :D!
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godsavant
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« Reply #6 on: August 15, 2008, 10:05:45 AM »

Cool, a Metal Gear remake.




« Last Edit: August 15, 2008, 11:44:05 AM by godsavant » Logged
Melly
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« Reply #7 on: August 16, 2008, 11:28:22 AM »

Fool!

That is most obviously a GTAIV demake.
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Robson
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« Reply #8 on: August 17, 2008, 06:49:22 AM »

Thanks for the comments everyone Gentleman

I've added my todo list to the first post, which I'll be updating when things are done. Also amended the description.

Here's a screenshot of the game so far:


After extensive testing I can reveal the system requirements:

  • CPU: Quad Core/Athlon 64 FX or better
  • RAM: 4GB
  • Video Card: NVIDIA 9800 Series, ATI Radeon R700 Series or better
  • VRAM: 1GB of Graphics Memory
  • Storage: 25GB
  • Sound Card: DirectX 10 Compatible
  • OS: Microsoft Windows Vista or Vienna
  • DirectX: DX10
« Last Edit: August 19, 2008, 12:19:07 PM by Robson » Logged
prof
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« Reply #9 on: August 17, 2008, 12:23:27 PM »

had to make an account just to say your boxart was the funniest thing i've seen in ages XD :D :D
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isaac
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« Reply #10 on: August 18, 2008, 02:00:27 AM »

This is looking real nice. I hope there will be destructible huts & trees... that was my favorite part of Crysis.
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Robson
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« Reply #11 on: August 18, 2008, 04:32:22 AM »

had to make an account just to say your boxart was the funniest thing i've seen in ages XD :D :D
Thanks prof Grin I don't feel anywhere near qualified to say this, but welcome to the TIG Source forums!

This is looking real nice. I hope there will be destructible huts & trees... that was my favorite part of Crysis.
Definitely! Walls, trees, bridges, doors and barrels are all destroyable. You can take out large sections of buildings (and any enemies inside!) with a missile launcher Evil
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Bezzy
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« Reply #12 on: August 18, 2008, 05:52:03 AM »

Is it like... realtime or turn based? I'd love to see a realtime ascii game! Not to sway your development! Just saying!

I'm sure it'll be cool time/turn based, too.
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Robson
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« Reply #13 on: August 18, 2008, 10:21:57 AM »

Is it like... realtime or turn based? I'd love to see a realtime ascii game!
Aye, it's real-time Grin I've never made a real-time game before and it seemed appropriate for this, so I went for it!
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Bennett
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« Reply #14 on: August 18, 2008, 11:10:03 AM »

After extensive testing I can reveal the system requirements:

I laughed out loud, but honestly I didn't find that Crysis performed that poorly on my mid-range computer.

Quote
A group of brave Korean archeologists have discovered alien activity on a beautiful Chinese island, but were taken hostage by cowardly and pathetic American soldiers.

Can you make the American soldiers act like typical FPS players? Save, reload, save, reload,
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Robson
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« Reply #15 on: August 19, 2008, 11:50:44 AM »

After extensive testing I can reveal the system requirements:
I laughed out loud, but honestly I didn't find that Crysis performed that poorly on my mid-range computer.
There's a game called Crysis? They stole my idea of changing an 'I' to a 'Y'! I'm going to sue.

Quote
A group of brave Korean archeologists have discovered alien activity on a beautiful Chinese island, but were taken hostage by cowardly and pathetic American soldiers.

Can you make the American soldiers act like typical FPS players? Save, reload, save, reload,
Haha! I could make them come back to life after they've been killed... but that sounds a bit too much like a zombie horror game Evil
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Robson
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« Reply #16 on: August 21, 2008, 01:47:47 PM »

The cut-scene engine and game engine are done Kiss 2,500 lines of code!

Now I'm going to start on the content: missions and cut-scenes.

I think the game will begin with something exciting. Perhaps the main character is going to parachute down to the island, but his parachute gets destroyed and he's falling rapidly towards the ground! That'll be cool. Nobody has done that before.
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Robson
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« Reply #17 on: August 29, 2008, 01:11:39 PM »

Dysaster is finished Kiss The game will have one chapter, which is 6 areas and about 5 minutes of cutscenes. If people like the game, I'll make more chapters after the competition.

I'm going to use Saturday for adding nice little extra stuff, then release the game on Sunday.

Good luck to everyone getting their games finished. I'll be happy when the competition is over, because I'll be able to play them all Grin
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TheMeatyBall
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« Reply #18 on: August 30, 2008, 02:54:49 AM »

Want this NOW!  Evil
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increpare
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« Reply #19 on: August 30, 2008, 11:40:21 AM »

Good luck to everyone getting their games finished. I'll be happy when the competition is over, because I'll be able to play them all Grin
Not going to be over for another week now  Sad 
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